Hello NWE!
I'll try to bring NWE back by building a custom NWE Mobile or All Ajax Responive Website Game.
What do I mean by "Custom NWE"?
Well it will have preset menu and preset modules that are related to the game only. That I will help customize it for you.
I'll be customizing the Frontend and using NWE as the Backend as the handler.
I'll build a few custom templates to show off different layout and skins.
Check out this:
1st template with NWE Database
Demo: http://kingdomofnpc.x10.mx/app/rts/
Touch works on mobile browser now!
Please register and login and you'll see the game side
Tell me what are your thoughts?
Custom Mobile NWE Games pending...
Custom Mobile NWE Games pending...
Last edited by KaL on Wed May 18, 2016 3:36 pm, edited 1 time in total.
Re: Custom Mobile NWE Games pending...
This looks promising...
Re: Custom Mobile NWE Games pending...
Thank You! This will be the future for NWE.
- hallsofvallhalla
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Re: Custom Mobile NWE Games pending...
Love it! Will you have an API sort of thing for integrating touch into pics and such? For instance if I wanted to add touch to my map system.
Re: Custom Mobile NWE Games pending...
Yeah! This is all touch at the moment. If you use the mobile browser or once it's converted to a mobile app touch will be enable.
- hallsofvallhalla
- Site Admin
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Re: Custom Mobile NWE Games pending...
So we just make it a link? Nice..
- KyleMassacre
- Posts: 573
- Joined: Wed Nov 27, 2013 12:42 pm
Re: Custom Mobile NWE Games pending...
How would we hook this into the system? It seems as though this would require a pretty intense API system to bridge whatever it is your using (I believe Construct) into NWE
- hallsofvallhalla
- Site Admin
- Posts: 12023
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Custom Mobile NWE Games pending...
I think its mainly the top layer. Construct converts the HTML into what it needs. Nothing on the backend would be affected.
Re: Custom Mobile NWE Games pending...
Well this will requires a lot of setup on the frontend and documents is need for all the variables and global variables for the developer. I'll be playing around with this and get back with you guys on it.