So here is the plan as it sits now:
Quarter 1, 2016:
1) New FunMayhem.com brought up (Focal marketing and directional site)
2) New front-end for new site: NewWorldsEngine.com (Responsive / Modern Look)
3) NWE Demo site moves to nw-engine.com
4) NWE 1.2:
a) Emphasis on module support code included in config.xml and module system (author website, etc)
b) Customizable module NWE download locations (to allow us to change URL without updating system)
Quarter 2, 2016:
1) New back-end for Portal.NewWorldsEngine.com (more developer support, tracking, multi-licensing)
2) Support Forums brought up as partner to the Community Forum here (meant for specific technical information)
3) Define and enlist module developers into a partner system (this will define who, what, where, how for developers to share code)
4) NWE 1.3
a) Responsive default look and feel included (front end and admin)
b) Modules having prerequisites
c) Modules supporting push information updates from author
Quarter 3, 2016:
1) NWE 1.4:
a) Template macros (to give templates easier access to core features - specifics to be defined)
b) External library support (allow click inclusion of JQuery and other libraries)
Quarter 4, 2016:
1) NWE 1.5:
a) Module names will be replaced internally by serial # (to allow duplicate module names)
b) Module slug system
2) FunMayhem Android App (Customer support / information / licensing / status)
3) NewWorldsEngine Android App (Monitor your website / Monitor information from us)
After 2016 NWE versions will be taken after the year. Planned once a year update to core system such as 2017.1 (2017 release 1)
In 2017 we will also begin to release a set of standalone game products for the turn-key solutions we've previously mentioned. This will poise NWE to be a developer platform and this new set of products to be a user platform. More to come later 2016.
Thank you,
Greg
FunMayhem Roadmap
FunMayhem Roadmap
Running a game is like riding a bike ... well it should be!
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
- KyleMassacre
- Posts: 573
- Joined: Wed Nov 27, 2013 12:42 pm
Re: FunMayhem Roadmap
This is all very interesting. But what about us iOS users?
Re: FunMayhem Roadmap
No IOS skill set available.
Running a game is like riding a bike ... well it should be!
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
- KyleMassacre
- Posts: 573
- Joined: Wed Nov 27, 2013 12:42 pm
Re: FunMayhem Roadmap
I have a little XP if it's not a buttload of complex stuff. If your interested in a possible iOS version give me a shout and let me know what all you need it to do and I can see what I can do
Re: FunMayhem Roadmap
if you write the app in html5 and js.
you can use many porting tools to port it to xcode. all you need to do is use one of the core ios feature sets for it to be considered an app. like push notifications and/or siri or the search function9
you can use many porting tools to port it to xcode. all you need to do is use one of the core ios feature sets for it to be considered an app. like push notifications and/or siri or the search function9
Re: FunMayhem Roadmap
My son, daughter and wife all have iPhones. I am the Android person and am cast out regularly at family dinners.
I guess if anyone knows a good 'html' shell program or example, I'll try to include it in the plan.
Greg
I guess if anyone knows a good 'html' shell program or example, I'll try to include it in the plan.
Greg
Running a game is like riding a bike ... well it should be!
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
- KyleMassacre
- Posts: 573
- Joined: Wed Nov 27, 2013 12:42 pm
Re: FunMayhem Roadmap
I can do a little swift for iOS but if you know C# you can use Xamarin or you can use Angular, Ionic, Phonegap/Cordova etc
Re: FunMayhem Roadmap
I looked up Xamarin. Now I am drooling. (Cleaning up after myself)
Greg
Greg
Running a game is like riding a bike ... well it should be!
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
- KyleMassacre
- Posts: 573
- Joined: Wed Nov 27, 2013 12:42 pm
Re: FunMayhem Roadmap
Super expensive. But like I said, I can do some Swift programming but not really good at it. If you had an API built I am able to hit it and display the results to make a simple app. But if you wanted to go all hardcore then I am probably not but guy. Those js frameworks are pretty good though and I can help you debut the iOS versions of your not a Mac user. I can load it up and test it for myself.gmoore wrote:I looked up Xamarin. Now I am drooling. (Cleaning up after myself)
Greg
Also to get your iOS app on the market, it's a $100 dev fee
- hallsofvallhalla
- Site Admin
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Re: FunMayhem Roadmap
There are a hundred development tools out there that let you build once deploy to anything. You can still develop normal apps on one designed for games.
http://www.appgamekit.com/
https://gamesalad.com/
https://www.madewithmarmalade.com/
https://www.scirra.com/
http://www.appgamekit.com/
https://gamesalad.com/
https://www.madewithmarmalade.com/
https://www.scirra.com/