Forsaken Sancctum

Show off your games here!
Post Reply
User avatar
hallsofvallhalla
Site Admin
Posts: 12023
Joined: Wed Apr 22, 2009 11:29 pm

Forsaken Sancctum

Post by hallsofvallhalla »

Figured I would start this off. I have been really wanting to bring FS back. It has been closed for some time. NWE engine I think will be the perfect choice.

Planned extra features
New Combat system - Want to change up combat and make it based off exploring. Add Psionic abilities, lots of equipment, and much more
Explorable expansion - I am going to keep it simple but much more dynamic. Still click to explore but also adding in a few more features to add flavor.
Player Stores - Own your own stores!
Harvesting - Lumber, Mine, Harvest, Fish, ect..

More to come...


Website is here but got a lot of changes to make there
http://forsakensanctum.com/

story
http://forsakensanctum.com/story.html

Very early screenshot
Image

Also interested in anyone wanting to join project
User avatar
KyleMassacre
Posts: 573
Joined: Wed Nov 27, 2013 12:42 pm

Re: Forsaken Sancctum

Post by KyleMassacre »

I actually created a module for player shops lol but that's as far as I got with it. Basically it was about 1/4 done with but I wanted to see about possibly extending the items class to allow for something like a clan armory where clans can loan people items and just never got around to that. I think I came up with some ideas for it and posted it on the forums so if you wanted to maybe add some extra uniqueness feel free to use those ideas I posted if it did haha.

EDIT
found it: http://indie-resource.com/forums/viewto ... 136&t=8035
User avatar
gmoore
Posts: 212
Joined: Wed Jun 04, 2014 5:40 pm

Re: Forsaken Sancctum

Post by gmoore »

WOW!
Running a game is like riding a bike ... well it should be!

New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
User avatar
gmoore
Posts: 212
Joined: Wed Jun 04, 2014 5:40 pm

Re: Forsaken Sancctum

Post by gmoore »

Okay so you would vote on my Android client first? lol
Running a game is like riding a bike ... well it should be!

New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
User avatar
hallsofvallhalla
Site Admin
Posts: 12023
Joined: Wed Apr 22, 2009 11:29 pm

Re: Forsaken Sancctum

Post by hallsofvallhalla »

KyleMassacre wrote:I actually created a module for player shops lol but that's as far as I got with it. Basically it was about 1/4 done with but I wanted to see about possibly extending the items class to allow for something like a clan armory where clans can loan people items and just never got around to that. I think I came up with some ideas for it and posted it on the forums so if you wanted to maybe add some extra uniqueness feel free to use those ideas I posted if it did haha.

EDIT
found it: http://indie-resource.com/forums/viewto ... 136&t=8035
Yeah definitely what I am looking to do.
User avatar
gmoore
Posts: 212
Joined: Wed Jun 04, 2014 5:40 pm

Re: Forsaken Sancctum

Post by gmoore »

Done.
Running a game is like riding a bike ... well it should be!

New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
User avatar
hallsofvallhalla
Site Admin
Posts: 12023
Joined: Wed Apr 22, 2009 11:29 pm

Re: Forsaken Sancctum

Post by hallsofvallhalla »

Added new stats and working on Explore. Changing it up to allow for locations as well as places inside those locations.

Image

Image

Note: the pics are placeholders
User avatar
SpiritWebb
Posts: 3107
Joined: Sun Jul 12, 2009 11:25 pm

Re: Forsaken Sancctum

Post by SpiritWebb »

That looks aweomse!
Image

Image
User avatar
gmoore
Posts: 212
Joined: Wed Jun 04, 2014 5:40 pm

Re: Forsaken Sancctum

Post by gmoore »

I can't make a choice ... explore mushrooms or spores. Both will eat me!
Greg
Running a game is like riding a bike ... well it should be!

New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
User avatar
hallsofvallhalla
Site Admin
Posts: 12023
Joined: Wed Apr 22, 2009 11:29 pm

Re: Forsaken Sancctum

Post by hallsofvallhalla »

Thought I would post an update.

Working on combat. Adding in combat icons, buffs, psionic combat, and much more.

early shot. Still working on it.
Image
Post Reply

Return to “NWE Project Showoff”