Forsaken Sancctum

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Forsaken Sancctum

Postby hallsofvallhalla » Thu May 21, 2015 6:20 pm

Figured I would start this off. I have been really wanting to bring FS back. It has been closed for some time. NWE engine I think will be the perfect choice.

Planned extra features
New Combat system - Want to change up combat and make it based off exploring. Add Psionic abilities, lots of equipment, and much more
Explorable expansion - I am going to keep it simple but much more dynamic. Still click to explore but also adding in a few more features to add flavor.
Player Stores - Own your own stores!
Harvesting - Lumber, Mine, Harvest, Fish, ect..

More to come...


Website is here but got a lot of changes to make there
http://forsakensanctum.com/

story
http://forsakensanctum.com/story.html

Very early screenshot
Image

Also interested in anyone wanting to join project
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Re: Forsaken Sancctum

Postby KyleMassacre » Thu May 21, 2015 6:31 pm

I actually created a module for player shops lol but that's as far as I got with it. Basically it was about 1/4 done with but I wanted to see about possibly extending the items class to allow for something like a clan armory where clans can loan people items and just never got around to that. I think I came up with some ideas for it and posted it on the forums so if you wanted to maybe add some extra uniqueness feel free to use those ideas I posted if it did haha.

EDIT
found it: viewtopic.php?f=136&t=8035
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Re: Forsaken Sancctum

Postby gmoore » Thu May 21, 2015 6:46 pm

WOW!
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Re: Forsaken Sancctum

Postby gmoore » Thu May 21, 2015 6:49 pm

Okay so you would vote on my Android client first? lol
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Re: Forsaken Sancctum

Postby hallsofvallhalla » Thu May 21, 2015 8:10 pm

KyleMassacre wrote:I actually created a module for player shops lol but that's as far as I got with it. Basically it was about 1/4 done with but I wanted to see about possibly extending the items class to allow for something like a clan armory where clans can loan people items and just never got around to that. I think I came up with some ideas for it and posted it on the forums so if you wanted to maybe add some extra uniqueness feel free to use those ideas I posted if it did haha.

EDIT
found it: viewtopic.php?f=136&t=8035


Yeah definitely what I am looking to do.
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Re: Forsaken Sancctum

Postby gmoore » Thu May 21, 2015 8:45 pm

Done.
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Re: Forsaken Sancctum

Postby hallsofvallhalla » Mon May 25, 2015 3:42 pm

Added new stats and working on Explore. Changing it up to allow for locations as well as places inside those locations.

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Note: the pics are placeholders
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Re: Forsaken Sancctum

Postby SpiritWebb » Mon May 25, 2015 3:44 pm

That looks aweomse!
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Re: Forsaken Sancctum

Postby gmoore » Mon May 25, 2015 4:42 pm

I can't make a choice ... explore mushrooms or spores. Both will eat me!
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Re: Forsaken Sancctum

Postby hallsofvallhalla » Wed May 27, 2015 10:44 am

Thought I would post an update.

Working on combat. Adding in combat icons, buffs, psionic combat, and much more.

early shot. Still working on it.
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