Page 1 of 1

Dot World Maker, June updates

Posted: Fri Jun 16, 2017 1:11 pm
by a_bertrand
What did change since last update? Well quite some again:
  • Restored APK export feature.
  • Added table and column enumeration functions.
  • Let you hide the chat if wanted.
  • Implemented graphics library allowing to draw over the map via the scripting language.
  • Initial DB Storage Explorer.
  • Implemented drop down in dialogs.
  • Added a search within the whole game definition.
  • Added functions to show or hide the minimap on the game screen.
  • Fixed potential bug with variables inside the scripting language.
  • Onchange callback for dropdown has been added.
  • New img tag in the display functions has been added.
  • F1 Shortcut added for engine help.
  • Shortcut keys are now displayed in the menubar.
  • Chat bot can interact with people inside the chat.
  • Chat now shows who is in the channel with you.
  • Chat Bot Editor has been added.
  • Message attachments are now supported. You can now send / receive items via the in-game email system.
  • New Chat and Message API functions added.
  • Script language runtime changed.
  • Added image drawing to graphics.
  • Implemented canvas functions within dialogs.
  • Implements plug-ins attachments (art, NPC and more).
  • Allows to block the editing of the extensions to others.
  • Allows to hide extension code to others.
  • Allows to enable / disable extensions.
  • Rename "Generic Code" to "Extension".
  • Fixed wrong tileset definition which allowed monsters to be placed in the middle of the water.
  • Map editor object snapping has been added.
  • Map editor new tool-bar has been created to improve the interface.
  • New chat API call SplitLine allows to parse the entered line.
  • Chat command scripts now receive the player entered line as argument.
  • Chat bots can answer a special line if the answer starts with a /.
  • Chat bots can react to commands (/something).
  • Chat bots can be invisible if their name starts with ~
  • New Array API calls available.
  • Arrays are now supported by the scripting language.
  • Chat bots can now answer information seen only by the player asking them.
  • Fixed bug in the chat bot editor not updating the sentence list while changing the trigger.
  • Fixed bug with extension export if no image was included.
  • Fixed bug with object code calling.
  • Fixed minimap drawing issues in the map editor.
  • API to check user role added.
  • Chat commands to ban and mute implemented. Can be added to a chat bot.
  • Fixed bug with in game registration not showing the error messages.
  • Fixed bug with players being chat banned after reloading.
  • Allows async calls inside chat bots (for example to reach the storage).
  • Fixes chat banned bug.
  • Fixed include of specially serialized objects into the extensions.
  • Fixed chat bot save & restore
  • Rename or delete map objects updates zones.
  • Rename or delete particle system updates map objects.
  • Fix open NPC editor if no NPC editor is present.
  • Rename or delete inventory slot updates objects.
  • Rename or delete sounds updates zones.
  • Rename or delete house part updates houses.
  • Rename or delete character updates monsters and game default settings.
  • Rename or delete monster updates zones.
  • Rename or delete tile type in the tile editor will now reflect changes on the zones and don't break zones anymore.
  • Multiple threads loading has been implemented, allowing for much faster loading of zones and game startup.
  • HTML5 export enabled from within the online maker.
  • Split maker and runtime code. While playing the player will download only the runtime.
  • Fixed bad preview item inside the map editor.
  • Map editor house placement preview.
  • Map editor object placement preview.
  • Map editor snap objects has been improved.
  • Rename of map objects, NPC and monsters will not break the maps anymore as the engine will reflect the changes on the saved maps.
  • Improved some script parsing, now shows a more useful message in case the script is not complete.
  • Node Code editing now shows node help while hovering nodes or over the selector.
  • Scripts can be developed via the new node editor.
  • New API to control the height/width and placement of the dialog.
  • Map objects can now be animated with any number of animation steps and at any speed.
  • Map editor can now spray objects on the map.
As you see the engine continues to receive loads of updates / improvements. Of course if you need something just let me know and we shall see how to bring it live.

Re: Dot World Maker, June updates

Posted: Mon Jun 19, 2017 6:15 pm
by hallsofvallhalla
Amazing I am loving it!

Re: Dot World Maker, June updates

Posted: Tue Jun 20, 2017 3:13 am
by a_bertrand
Thanks ;)

Re: Dot World Maker, June updates

Posted: Tue Aug 01, 2017 12:07 am
by Jackolantern
Holy crap you get a lot done!

Re: Dot World Maker, June updates

Posted: Tue Aug 01, 2017 9:10 pm
by hallsofvallhalla
Jackolantern wrote:Holy crap you get a lot done!
Its a super amazing engine.

Re: Dot World Maker, June updates

Posted: Wed Aug 02, 2017 3:31 pm
by a_bertrand
Let's say there is certainly a lot to it. And I'm pretty happy about how it react but not so much about the marketing skills of mine.

Re: Dot World Maker, June updates

Posted: Thu Aug 03, 2017 2:21 am
by Jackolantern
Marketing is definitely very tough. Since you have a lot invested in this, it may not be a bad idea to check out the prices on a short-term marketing consultant. See if they can come in and just tidy up your marketing message and strategy if you feel that is what you need.

Re: Dot World Maker, June updates

Posted: Thu Aug 03, 2017 11:38 am
by a_bertrand
I would believe that if I want to push it further there is no other options than invest some good amount of money (100K or more) into marketing. However that's clearly not what I want to do so it will remain a fun project which I may at some point open source.

Re: Dot World Maker, June updates

Posted: Thu Aug 03, 2017 5:27 pm
by hallsofvallhalla
If I would ever get my ass on the ball I would finish my game using DWM and try to o a bunch of marketing that way. I have tons of places to go to advertise it but want to finish the game first.

Re: Dot World Maker, June updates

Posted: Sat Aug 05, 2017 10:39 pm
by Jackolantern
a_bertrand wrote:I would believe that if I want to push it further there is no other options than invest some good amount of money (100K or more) into marketing. However that's clearly not what I want to do so it will remain a fun project which I may at some point open source.
A consultant could possibly help even without needing to spend $100k+ on the marketing campaign. They could help just to clean-up and focus banners ads (including some that can be placed in various places for free), the homepage for DWM and doing other things to help you bring in the people you can reach with a small marketing budget.

It is just an idea, though.