Dot World Maker

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Re: Dot World Maker

Postby hallsofvallhalla » Tue Nov 01, 2016 6:52 pm

Let me just say this system is AMAZING and its only getting better! If you haven't checked it out you should. The amount of thought and work put into this is unbelievable.
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Re: Dot World Maker

Postby a_bertrand » Tue Nov 01, 2016 10:55 pm

Thanks hallsofvallhalla, I really believe we have now a great product which should allows to create nearly any kind of 2D virtual world. The product is complete and stable, and from now on we may concentrate on just adding smaller things or improve a few areas but nothing will dramatically change anymore.

For the future:
I'm considering export options to create apps out of your game directly from the website such that all the content would be offline. The only thing which would then require an internet connection would be the chat and the mail and initially we could disable it and try to check out how we can solve that later on.

I will make also some experiment with pixi.js to see if I can make the engine even faster, however I have quite a few doubts.

Another idea would be to start working on a pixel painter included in the engine which would allow to quickly fix some issues with your art or create new art on the fly.

What is clear is that now we must start to invest massively time on advertisement.
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Re: Dot World Maker

Postby hallsofvallhalla » Wed Nov 02, 2016 9:30 am

I can help some on advertisement. I will work on a video and make some posts.
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Re: Dot World Maker

Postby a_bertrand » Wed Nov 02, 2016 10:38 am

That would be really great! Thanks hallsofvallhalla!
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Re: Dot World Maker

Postby a_bertrand » Fri Nov 04, 2016 10:42 am

HUGE NEWS! At least for me:

The engine is now able to produce APK directly from the web interface. Click Game => Export => Generate APK and a couple of minutes later you get our APK directly with all the game content.

It wasn't all that straight forward as I was hoping for, but... the tool is there. Currently I block the generation to one at a time, so if somebody else is trying this feature you will not be able to do it as well. Why? Because my server is currently a very small one, but later on we do plan to upgrade it and let owner of the license export their APK more easily.

The APK contains the game name, and the description, the icon is currently fixed but that will be another update later on too. Once you have the APK you can then sign it and send it to the Play store.
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Re: Dot World Maker

Postby hallsofvallhalla » Fri Nov 04, 2016 11:14 am

WOW it just keeps getting better
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Re: Dot World Maker

Postby a_bertrand » Fri Nov 04, 2016 11:36 am

I forget to mention that all the art, game logic and engine is packed within the APK. So your players can play without even internet after the APK is installed. Currently for this reason I didn't let the multi-player feature in, but I doubt anything technical stops us there.
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Re: Dot World Maker

Postby Jackolantern » Fri Nov 04, 2016 7:38 pm

Wow, that is really impressive!
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Re: Dot World Maker

Postby a_bertrand » Fri Nov 04, 2016 8:41 pm

Thanks guys, much appreciated ;)
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Re: Dot World Maker

Postby Jackolantern » Fri Nov 04, 2016 9:09 pm

Alan, would it be possible to plug your engine into Phone Gap's cloud build system on the back-end so that you could just add a little price on the top to cover the fees, but your servers could be unloaded from the strain of handling the conversions? I assume you are using some kind of wrapper like Cordova or CocoonJS, right?
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