Dot World Maker

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Re: Dot World Maker

Postby a_bertrand » Tue Oct 25, 2016 6:49 am

In order to further facility scripting, we improved the editor, which now support code completion and live help.

u1.png
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u2.png
u2.png (7.74 KiB) Viewed 1027 times


Added a small demo game to show the engine running (demo you can import within your own game):
https://www.dotworldmaker.com/play.html ... &demo=true

Also, we started the support of mobile (tablets, phone) to play games. It mostly work, we need to adapt some interface elements to the look, otherwise you will not be able to fully use for example the chat, the inventory or others.
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Re: Dot World Maker

Postby hallsofvallhalla » Tue Oct 25, 2016 10:16 am

:shock: :shock: Amazing work!
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Re: Dot World Maker

Postby a_bertrand » Thu Oct 27, 2016 9:48 am

The home page has been tweaked again, and should appear more modern:

https://www.dotworldmaker.com/

Comments are welcome of course.
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Re: Dot World Maker

Postby hallsofvallhalla » Thu Oct 27, 2016 10:09 am

Are you going to go on steam as well?

Sorry I have not had time to add this to my feeds but will very soon.
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Re: Dot World Maker

Postby a_bertrand » Thu Oct 27, 2016 11:03 am

I don't think it make sense to go on steam. We don't have a standalone tool (yes I know it's not hard to make) nor plan to do so.
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Re: Dot World Maker

Postby hallsofvallhalla » Thu Oct 27, 2016 2:15 pm

I didn't think you needed stand alone. Steam has basically become just a way to advertise the game. Steam doesn't care as long as they get a cut. But yeah may not be worth the time.
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Re: Dot World Maker

Postby Jackolantern » Thu Oct 27, 2016 7:10 pm

Yeah, I thought they would sell codes through Steam as well. I could be wrong as I don't use it much but there are definitely some products on there that I don't understand how they could sell a stand-alone binary for.
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Re: Dot World Maker

Postby hallsofvallhalla » Tue Nov 01, 2016 10:28 am

Hey I was playing around and found a few things. One my name is too long i think for the chat so it is cutting it off and the first part of the chat blends in so when I chat it makes it hard to see where it starts. Create a long user name like hallsofvallhalla and you will see what i mean.
I assume you know about the mouse click issues. Like when you click into a door and you load your character starts walk around on its own. I think it is still trying to hit that old point.
Also this is more about the demo but in the Ritual game there is no exit door pic on the first cave. Someone was in there and was stuck and while the portal is there there is no pic to show it so people are getting lost :P
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Re: Dot World Maker

Postby a_bertrand » Tue Nov 01, 2016 1:43 pm

1) For the long names, yes that's a known issue but either I prevent registering such names or we will have anyhow some issues.
2) For the click, if the click is outside of a walk-able area indeed the path finding may cause troubles. I don't have yet a good idea of how I could solve it but it is somewhere in my "need to be improved list".
3) For the "Spirit" game, I actually reported the same issue to Ayumu, and yes it's by far not finished.
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Re: Dot World Maker

Postby a_bertrand » Tue Nov 01, 2016 1:52 pm

The last two weeks of updates condensed:

- Started the IPN payment system for license purchase.
- Prepared the price page for the purchase.
- Public viewable game list is now visible.
- Search games on the initial page is implemented.
- Fixed map editor wrong position while changing zone.
- Character animation preview in the character editor.
- Special beta phase price introduced! 20% off!
- Completed license purchase of the engine with IPN integration.
- Fixed map editor not showing the current zone correctly.
- Game render loop should not affect as much the play loop.
- Loading page shows the progress.
- Fixed other player position. Should be pixel perfect now.
- Created first video tutorials.
- Can now hide all the left side panels (you can choose which one to have and which not).
- Can now hide the quickslot bar.
- Streamlined registration and game creation.
- Allows now to select the color of the selected skill.
- Message panel now shows the selected message on the list.
- Added more panel colors settings to define different interface parts.
- Created video about changing default art-set.
- Reset now offers the option to change art-set.
- Created second art-set.
- Started work on the particle effect.
- Replaced default art-set with minimalistic art-set made by Ayumu.
- Embedded video on the home page.
- Images and sounds are now sent with long expires time (saving loading time and network).
- Added particle effects documentations.
- Can add particle effects to the player, actors or the map.
- Particle effect editor implemented.
- Created demos of particle editor, map editor, zone editor.
- Allows to change the shape of the circle emitter.
- Added multiple types of particles: blobs, sparkles, disks.
- The demo is available as default content from the reset panel.
- Implemented a simple demo which doesn't require any login.
- Fixed bug with game import which was dropping the game name and the rights.
- Monster and skills code allows now overload functions.
- Fixed bug with wrong script verification for empty return statements.
- Initial support for touch devices.
- Code completion has been integrated for all the API calls.
- Code help while editing has been added.
- User profile show a bit of info (will show rented size and used size later on too).
- Automated code line counting visible in the FAQ.
- User can recover password.
- User can change password.
- Made the help indexable by search engines.
- Implemented directory size check.
- Fixed bug with the position of the code completion.
- Home page redesign (tidy up).
- File Explorer implemented. Allows to remove useless files.
- Walk over map actions have been added, as well as the option to remove the objects or not.
- Stats can now be "hidden" from the player and don't appear in the profile panel.
- Map editor let you undo background paint with right click.
- Game credits implemented (and you can now charge your credits from our home site).
- Premium shop has been implemented.
- Implemented CSS for game play on mobile phones.
- Solved "aw snap" bug with Chrome.
- Implemented RSS feed for the news.

The engine is currently 30,849 lines of code which is the equivalent of a book of 515 pages.
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