RockStar Mmo
Rockstar Mmo is a mmorpg made with Realmcrafter
The setting is in the early 2000's, you play as a young man wanting to be a famous guitarist, starting in a small town.
Features:
Own your own apartment to sleep, and practise at.
Buy amazing guitars, outfits and picks at the Music Store
Try and Impress people with your Guitar skills by playing them amazing music
Challenge other players for a guitar battle
Go to a rock Concert!
Rpg-able Stats
Fame- Is how famous you which is built up by winning battles and impressing people
Stamina- How much longer you can play, every day tasks bring this down, sleep brings it up.
Knowledge- How well do you know, love and understand music
Rock Skills- Is how well you can play rock music
Metal Skills- Is how well you can play Heavy Metal
Country Skills- Is how well you can play country (Maybe be removed due to it's not rock lol)
Folk Rock Skills- How well you play Folk Rock
Side Factors while playing:
Quality of Amp
Quality of Guitar
Quiality of Pick
Playing for NPCs:
Instead of stabbing enemies, you play and try to impress them
If you play there style of music its more likely to win them over, like weakness
More to be added*
Earlier Town picture
Guitar
Music Store Indoors
Apartememtn
RockStar Mmo
- hallsofvallhalla
- Site Admin
- Posts: 12023
- Joined: Wed Apr 22, 2009 11:29 pm
Re: RockStar Mmo
now this is definitely something new and different. Very kewl idea. So is there no combat? How will you change the combat to music playing?
Re: RockStar Mmo
This is a very nice idea, if well implemented in the final product, you will get a solid fan base (including me ). Well done!
Just FYI, the post is above, so stop looking down here and do something useful.
king noob. Nice.
king noob. Nice.
- Raven67854
- Posts: 893
- Joined: Thu Apr 23, 2009 12:51 am
Re: RockStar Mmo
I agree the idea is simply amazing . It's nice to see a unique rare MMO. They are always the most fun.
C/C++/C#/Blitzmax/Visual Basic Programmer
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
Re: RockStar Mmo
ooo nice idea! dont see guitar rpg being made every day
Re: RockStar Mmo
Thanks for the lot of positive comments, Hope no big company decides to steal this idea lol, even though for a big company its a risky investment. Perfect for Indie.
I ran out of time so I couldn't write more, but the combat is still combat, but I'm altering an attack script, which instead of Attack animation, it's a simpler animation for guitar. Also I'm looking at many options to find the most possible way to be able to pick your music style and to make it play when "playing" for a NPC or battling
Also I'm thinking of maybe making health work the opposite way? Just to see what happens, so when you play it starts at 1, and if you get it to a certain number you won them over, but if it takes to long you get booed away. It's very open to option really, so no final word is planned, though definatly possible.
I made the game originally for a fun game for the Rc community to play that has a different style for pizazz, i'm very into the idea of this now and I know it has big room for expansion.
I ran out of time so I couldn't write more, but the combat is still combat, but I'm altering an attack script, which instead of Attack animation, it's a simpler animation for guitar. Also I'm looking at many options to find the most possible way to be able to pick your music style and to make it play when "playing" for a NPC or battling
Also I'm thinking of maybe making health work the opposite way? Just to see what happens, so when you play it starts at 1, and if you get it to a certain number you won them over, but if it takes to long you get booed away. It's very open to option really, so no final word is planned, though definatly possible.
I made the game originally for a fun game for the Rc community to play that has a different style for pizazz, i'm very into the idea of this now and I know it has big room for expansion.
- hallsofvallhalla
- Site Admin
- Posts: 12023
- Joined: Wed Apr 22, 2009 11:29 pm
Re: RockStar Mmo
hmm you could leave the hp as a high number and name it aggression or something. You have to lower the crowd down to 0 to make them happy.
Re: RockStar Mmo
That would make sense to, and be easier
Also I finished modeling a clothes rack, needs clothes.
And when you play Guitar it emitts music notes as planned. :s :p
Forgot to add:
Music Store:
You can Take lessons to gain experience for money.
Also I finished modeling a clothes rack, needs clothes.
And when you play Guitar it emitts music notes as planned. :s :p
Forgot to add:
Music Store:
You can Take lessons to gain experience for money.
Re: RockStar Mmo
Update
Modeled - Bed, Lightbulb, vent cover lol (i took considerable time on these for once)
Bugs - Memory Access Violation on NewActor Button... so I can't make NPCs, Players, and Fans till next update...
Uploaded - Everything completed into the game media list!
Modeled - Bed, Lightbulb, vent cover lol (i took considerable time on these for once)
Bugs - Memory Access Violation on NewActor Button... so I can't make NPCs, Players, and Fans till next update...
Uploaded - Everything completed into the game media list!
Re: RockStar Mmo
I am loving the game, good luck with the project!
Just FYI, the post is above, so stop looking down here and do something useful.
king noob. Nice.
king noob. Nice.