Blitz3d Terrain Test
- Raven67854
- Posts: 893
- Joined: Thu Apr 23, 2009 12:51 am
Re: Blitz3d Terrain Test
Lol well I did use yours as a base when I was getting started . I didn't know blitz3d ^^.
C/C++/C#/Blitzmax/Visual Basic Programmer
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
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9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
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Ubuntu 9.04 X64
- Raven67854
- Posts: 893
- Joined: Thu Apr 23, 2009 12:51 am
Re: Blitz3d Terrain Test
Well I made a few additions to the Terrain Test. I added in Depth of Field I made it by default very subtle. As well I turned bloom and blur down to 0 by default. I also managed to get motion blur to work. I changed the Antistropic filtering setting. by default it is at 16. However now when you hit X to lower it doesn't fly straight down to 0. Remember to hit Q to enable it. This will defiantly be the final test ALL new updates will be posted in the community project forum. Please press F11 to turn Motion Blur on and off. Off by default.
All Pictures:
Solid:
Wireframe:
Water with AF and LOD.
Water with Reflection and Refraction
Sexy Bloom:
No Blur:
Blur:
Binary:
Terrain Test
Controls: (Note: Controls are for this Binary only)
AA on/off: Left Alt
Enable TextureLod and AF: Q
Move Forward: W
Move Backwards: S
Strafe Left: A
Strafe Right: D
Look Around: Move Mouse
Vsync On/Off: F1
Turn TextureLod Up: P (Must enable it first)
Turn TextureLod Down: ;
Turn AF Up: Z(Must enable it first)
Turn AF Up: X
Change Refract/Reflection texture size: 1-8 on keyboard (Lower for higher FPS. Raise for higher quality)
Numpad for all Glow changes
Glow alpha value: 1 raises, 2 lowers
Glow dark passes count: 3 raises, 4 lowers
Glow blur passes count: 5 raises 6 lowers
Glow blur radius: 7 raises, 8 lowers
Glow quality 0 or 1: 9
Glow color (random): 0
Glow alpha-texture: - on numpad
Blur alpha value: C raises, V lowers
Blur passes count: B raises, N lowers
Blur radius: M raises, < lowers
Blur quality 0 or 1: >
Blur color (random): ?
Blur alpha-texture: Right Shift
Depth of Field distance: - raises, = lowers
Depth of Field Blur Radius: Delete raises, End lowers
Depth of Field Blur Pass Count: Insert raises, Home lowers
Depth of Field Direction: Page Up
Depth of Field Quality 0 or 1: Page Down
Motion Blur: F11
All Pictures:
Solid:
Wireframe:
Water with AF and LOD.
Water with Reflection and Refraction
Sexy Bloom:
No Blur:
Blur:
Binary:
Terrain Test
Controls: (Note: Controls are for this Binary only)
AA on/off: Left Alt
Enable TextureLod and AF: Q
Move Forward: W
Move Backwards: S
Strafe Left: A
Strafe Right: D
Look Around: Move Mouse
Vsync On/Off: F1
Turn TextureLod Up: P (Must enable it first)
Turn TextureLod Down: ;
Turn AF Up: Z(Must enable it first)
Turn AF Up: X
Change Refract/Reflection texture size: 1-8 on keyboard (Lower for higher FPS. Raise for higher quality)
Numpad for all Glow changes
Glow alpha value: 1 raises, 2 lowers
Glow dark passes count: 3 raises, 4 lowers
Glow blur passes count: 5 raises 6 lowers
Glow blur radius: 7 raises, 8 lowers
Glow quality 0 or 1: 9
Glow color (random): 0
Glow alpha-texture: - on numpad
Blur alpha value: C raises, V lowers
Blur passes count: B raises, N lowers
Blur radius: M raises, < lowers
Blur quality 0 or 1: >
Blur color (random): ?
Blur alpha-texture: Right Shift
Depth of Field distance: - raises, = lowers
Depth of Field Blur Radius: Delete raises, End lowers
Depth of Field Blur Pass Count: Insert raises, Home lowers
Depth of Field Direction: Page Up
Depth of Field Quality 0 or 1: Page Down
Motion Blur: F11
C/C++/C#/Blitzmax/Visual Basic Programmer
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
- hallsofvallhalla
- Site Admin
- Posts: 12023
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Blitz3d Terrain Test
friggn nice as spice
- Raven67854
- Posts: 893
- Joined: Thu Apr 23, 2009 12:51 am
Re: Blitz3d Terrain Test
Thanks halls I hope soon we can get the community project off the ground.
C/C++/C#/Blitzmax/Visual Basic Programmer
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
Re: Blitz3d Terrain Test
Dude holy - wow, really nice work raven! I really did not believe Blitz3D was capable of those sort of shaders!
Very impressive, i think it could be an awesome Multiplayer FPS game... Keep us posted
Very impressive, i think it could be an awesome Multiplayer FPS game... Keep us posted
- Raven67854
- Posts: 893
- Joined: Thu Apr 23, 2009 12:51 am
Re: Blitz3d Terrain Test
No shadersAgent wrote:Dude holy - wow, really nice work raven! I really did not believe Blitz3D was capable of those sort of shaders!
Very impressive, i think it could be an awesome Multiplayer FPS game... Keep us posted
C/C++/C#/Blitzmax/Visual Basic Programmer
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
- Raven67854
- Posts: 893
- Joined: Thu Apr 23, 2009 12:51 am
Re: Blitz3d Terrain Test
Hahaha you can do those kind of effects without shaders its just harder . But yea the community game should look pretty shiny .
C/C++/C#/Blitzmax/Visual Basic Programmer
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
Re: Blitz3d Terrain Test
ok nice, ive got quite a bit of old Blitz3D files and codes left around from when we used it to build our FS engine. Ill pack some of hte useful ones up - you might find it interesting...
- Raven67854
- Posts: 893
- Joined: Thu Apr 23, 2009 12:51 am
Re: Blitz3d Terrain Test
Thank you .
C/C++/C#/Blitzmax/Visual Basic Programmer
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854
PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64