Blitz3d Terrain Test

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Raven67854
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Blitz3d Terrain Test

Post by Raven67854 »

Me and Utohaha were tinkering around with Blitz3d tonight and I decided to show off what we have been working on. I don't know if this will go anywhere but I personally think it came out pretty good. I made the terrain in blender and baked the lightmap also inside of blender. Also NO idea why blitz3d runs slower in wireframe. Maybe it was just my hasty thrown together code who knows. Anyhow letme know what you guys think we might make a simple game with this. I was just wanting to see the speed that could be achieved. I am sure with some terrain optimizations and maybe a smaller lightmap for the terrain. Since I sorta made one to big for that scale of the terrain a faster FPS could be achieved.

Poly Count: ~33k

Solid:
Image

Wireframe:
Image

Binary:
Terrain
C/C++/C#/Blitzmax/Visual Basic Programmer
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854

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Utohaha
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Re: Blitz3d Terrain Test

Post by Utohaha »

*ahem* My hasty thrown together code to be exact.
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Raven67854
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Re: Blitz3d Terrain Test

Post by Raven67854 »

Yeah yeah you setup half of it to 8-). But hey who was it who got the vsync to finally turn off cause Blitz3d fails and always leaves it on.
C/C++/C#/Blitzmax/Visual Basic Programmer
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854

PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
Utohaha
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Re: Blitz3d Terrain Test

Post by Utohaha »

more like...4/5 of it was my code. you just re-arranged it :P
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Raven67854
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Re: Blitz3d Terrain Test

Post by Raven67854 »

Meh I would say at this point its 50/50. Also btw the mega large terrain I just loaded is still frozen in blitz3d.
C/C++/C#/Blitzmax/Visual Basic Programmer
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854

PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
Utohaha
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Joined: Thu Apr 23, 2009 11:16 pm

Re: Blitz3d Terrain Test

Post by Utohaha »

hmm...hopefully we will get this terrain editing to work
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kyraneth
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Re: Blitz3d Terrain Test

Post by kyraneth »

that's some sweet terrain ! i would like to drive a 4x4 all around the map :D
Just FYI, the post is above, so stop looking down here and do something useful.

king noob. Nice.
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hallsofvallhalla
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Re: Blitz3d Terrain Test

Post by hallsofvallhalla »

looks very kewl. Get it textured!
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Raven67854
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Re: Blitz3d Terrain Test

Post by Raven67854 »

pfff textures are overrated.
C/C++/C#/Blitzmax/Visual Basic Programmer
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854

PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
Vista Home Premium X64
Ubuntu 9.04 X64
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kyraneth
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Joined: Thu Apr 23, 2009 2:56 pm

Re: Blitz3d Terrain Test

Post by kyraneth »

textures are kewl :ugeek:
Just FYI, the post is above, so stop looking down here and do something useful.

king noob. Nice.
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