Cubicverse: reborn!

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Re: Cubicverse: reborn!

Postby hallsofvallhalla » Sun Apr 06, 2014 1:11 pm

Let me know when you are ready for some World design as far as Quests, History, Places, NPCs, ect.. I would love to help.
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Re: Cubicverse: reborn!

Postby a_bertrand » Sun Apr 06, 2014 2:26 pm

All the map, quests, and all is kept, and can be done currently using the isometric view. So if you want to help, you are more than welcome!
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Re: Cubicverse: reborn!

Postby Jackolantern » Sun Apr 06, 2014 3:23 pm

Oh that is cool. So the isometric view is kind of like an editor for the 3D game? :D
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Re: Cubicverse: reborn!

Postby a_bertrand » Sun Apr 06, 2014 4:31 pm

Well, currently I didn't coded the editing in 3D view. However as the map, content (quests, NPC, etc) remains, if you edit the isometric view, the 3D view is updated as well.

I don't plan at the end to keep both views even if it would be possible as it's simply too much work to keep both (making the art for one of the 2 is already a lot of work, doing for both is simply too much for me).
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Re: Cubicverse: reborn!

Postby Jackolantern » Sun Apr 06, 2014 5:42 pm

That makes sense. Still cool though :)
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Re: Cubicverse: reborn!

Postby a_bertrand » Tue Apr 08, 2014 10:12 am

Smoothing the terrain, adding more blocks (nearly finished), started the work on the objects:
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The smoothing is done after the map is loaded, that means the staff or the generator generate blocky maps, and then a smoothing is applied to the sand and grass if possible. In that way the terrain looks a bit more natural (even if it is still far from a pure smooth terrain).
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Re: Cubicverse: reborn!

Postby vitinho444 » Tue Apr 08, 2014 12:36 pm

Wow nice triangles there in the left!

I think you need to change the name ahaha Cubicverse suggests a minecraft world i think.

Keep up the good work ;)
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Re: Cubicverse: reborn!

Postby tobeyrowe » Tue Nov 22, 2016 9:40 pm

Hi, I am just letting everyone know that Cubicverse is up and running again at cubicverse.com and it is under new ownership as of December of 2015.
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