Trapped!

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SpiritWebb
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Trapped!

Post by SpiritWebb »

Alan, an Earth citizen who is down on his luck in trying to find a job quickly finds himself in a war zone as St. Louis is attacked. Trying to find a way to stay safe, finds the ship that is set to begin colonization on Alpha Centauri. Alan sneaks on board just before the ship takes off and finds a place to hide. After trying to stay noticed for the long duration, they finally arrive and Alan sneaks off the ship and runs off into the distance into the dessert. After days of being in the dessert and afraid to return to the colony, he finds himself staring at an alien pillar. Next thing Alan remembers is waking up in a strange underground cave with caverns and tunnels. Now he must fight his fears of the dark, solve the puzzles and find his way out. Welcome to Trapped! Releasing for PC/Mac/Linux under Steam.

Team:
Concept Art: Jose O.
Music/SFX Design: SA Storyteller
Programming/Design/GUI/Story: Spirit Webb

Part of the starting room
Trapped_Prelim_startingRoomGraphicFix.jpg
Second room
Trapped_Prelim_secondRoom.jpg
Another shot showing an alien cocoon and blocked path
Trapped_Prelim_4.jpg
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SpiritWebb
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Re: Trapped!

Post by SpiritWebb »

Another shot, has more of an alien environment feel now.
Trapped_Prelim_6.jpg
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Jackolantern
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Re: Trapped!

Post by Jackolantern »

Wow! Very impressive :)

Any chance of getting a video of it in action?
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SpiritWebb
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Re: Trapped!

Post by SpiritWebb »

Jackolantern wrote:Wow! Very impressive :)
Any chance of getting a video of it in action?
As soon as I have a faster internet connection, I will show a quick teaser.

Another prelim shot, shot #7.
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SpiritWebb
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Re: Trapped!

Post by SpiritWebb »

Changed the place holder on the door, to the new door in this image.
Trapped_Prelim_8.jpg
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Cayle
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Re: Trapped!

Post by Cayle »

Wow! Very Impressive!
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SpiritWebb
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Re: Trapped!

Post by SpiritWebb »

Cayle wrote:Wow! Very Impressive!
Thanks! Been working hard on this for a while now! I believe there was an old thread, but it has since changed entirely from the original. The only things that stayed the same are the title and it being FPS.

Still no weapons, strictly a XX-Large map and only a flash light. Solving puzzles to open doors to slowly navigate to find your way out!!

This is the map:
BTS_Trapped_Lvl1.jpg
If you put this map on a decent size kitchen table, what I have done so far, is just an inch of the map.
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SpiritWebb
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Re: Trapped!

Post by SpiritWebb »

Another shot, prelim #9:
Trapped_Prelim_9.jpg
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SpiritWebb
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Re: Trapped!

Post by SpiritWebb »

Game update:

No image to share on this one. Starting third level now. Have to go back and fix some errors for the puzzles on the second level and fix some lag, but that shouldn't be to difficult to do, I know what to do.

Also preparing a Kickstarter campaign which should go live in the next week or two. Meeting with our concept artist and sound/music designer for reward levels and what to offer. If you have any ideas, hit me up...love some feedback on it!

That's it for now, back to designing/programming!!
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SpiritWebb
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Re: Trapped!

Post by SpiritWebb »

We are preparing for a KickStarter campaign, and this image is our campaign image. (Subject to change before campaign start)
Trapped_ProjectImage_KS.jpg
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