Falling Blocks

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sonte
Posts: 5
Joined: Thu Feb 06, 2014 2:19 pm

Falling Blocks

Post by sonte »

Hello everyone, I wanted to show off my "blocks" game here. The graphics are nothing special, and I did end up dropping the global high score options in favor of not over complicating the back end. Please let me know what you think.

game : Falling Blocks
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Callan S.
Posts: 2042
Joined: Sun Jan 24, 2010 5:43 am

Re: Falling Blocks

Post by Callan S. »

Very neatly implemented. I got to 160.

Maybe there could be a reward of some kind for when you drop the blocks down the screen quickly?
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Jackolantern
Posts: 10891
Joined: Wed Jul 01, 2009 11:00 pm

Re: Falling Blocks

Post by Jackolantern »

Very nice and well-polished! It even auto-pauses on changing tabs, which is a great touch.

Nice job here! :cool:
The indelible lord of tl;dr
sonte
Posts: 5
Joined: Thu Feb 06, 2014 2:19 pm

Re: Falling Blocks

Post by sonte »

I think the pause feature might actually be something of chrome and not my game. I noticed it too, but there is nothing in my code to do that. :lol:
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Jackolantern
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Joined: Wed Jul 01, 2009 11:00 pm

Re: Falling Blocks

Post by Jackolantern »

sonte wrote:I think the pause feature might actually be something of chrome and not my game. I noticed it too, but there is nothing in my code to do that. :lol:
Interesting lol. Did you use some kind of engine? Because I know JS isn't automatically paused when you change tabs, even in Chrome. Otherwise chat-type services would not work correctly.
The indelible lord of tl;dr
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hallsofvallhalla
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Joined: Wed Apr 22, 2009 11:29 pm

Re: Falling Blocks

Post by hallsofvallhalla »

impact, melon, and a few others auto pause.

Some suggestions
The game is really slow in the beginning. I was at 600 points and still at level 1 and super slow. Very easy to just keep going and going.
Make some noise and celebrations when taking more than 1 line. I find no difference in points when getting 5 lines at once or 5 lines in 1 liners.

Overall very nice job!
sonte
Posts: 5
Joined: Thu Feb 06, 2014 2:19 pm

Re: Falling Blocks

Post by sonte »

Jackolantern wrote:
sonte wrote:I think the pause feature might actually be something of chrome and not my game. I noticed it too, but there is nothing in my code to do that. :lol:
Interesting lol. Did you use some kind of engine? Because I know JS isn't automatically paused when you change tabs, even in Chrome. Otherwise chat-type services would not work correctly.

Nope, but I did use setTimout instead of request animationframe.

And Halls thx for the suggestions. I will make the lvl progression faster and look into some type of overlay graphics for more lines.
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