I have written the engine from the ground up using PHP, JavaScript, Ajax, HTML, and MYSQL. Its still a WIP as is all the screen shown. Its actually a second generation engine, the first is still live in beta but will be replaced by the new engine within the next month or two as we move to beta 3.0.
I recently finished the mapping system, it consists of over 16,000 maps in which the players can build on, buy, and even grow plants for harvesting.
i noticed the template you are using cuts off large pics....
(building a shop)
Lumbering is a mini game, the blue line bounces up and down pretty fast. You hit the chop button to chop. When you do it places the chop marks. Different trees have different thickness. You have to hit a chop line exactly on another to chop through the tree. Depending on the tree it could take several chops. You get as many chops as you have in lumbering skill.

To Mine click on the strike button to stop the two bars over the grid. Wherever the two lines intersect is the amount your strike is worth. Your strike points will tally and raise the red bar. Your object is to bring the red bar into the green within 5 strikes and without going over. The better your mining skill is the bigger the green bar will be.

I have started on fishing. Its not nearly done but here is the first draft for testing. You enter in a angle and a speed (kinda like scorched earth or the old gorilla for qbasic) and you try to hit a fish. I am still working on the idea so more to come.
players craft all equipment and name each item, they also build the image of the weapon form various images
(images are placeholders)
same is with armor
for the storyline, forums, and website
http://www.forsakensanctum.com/