Format issue with Combat when fleeing

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cbsarge
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Joined: Mon Sep 14, 2015 3:20 pm

Format issue with Combat when fleeing

Post by cbsarge »

I noticed that during Combat whether with an NPC or with another player when you successfully flee the rendered screen is a bit out of whack. Any chance we can fix this? It does it on my production site as well as a fresh build (the screenshot).
KaL
Posts: 344
Joined: Mon Jan 13, 2014 5:44 am

Re: Format issue with Combat when fleeing

Post by KaL »

Lol yeah that happen to me too. I just comment out the run away button. I don't even bother with it. They don't need to run away. Battle to the death! J/k. Lol maybe Someone can help you out.if not just remove it like I did.
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KyleMassacre
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Joined: Wed Nov 27, 2013 12:42 pm

Re: Format issue with Combat when fleeing

Post by KyleMassacre »

I tried recreating that and it wasn't showing like that for me. Maybe because I messed with the module a little bit so I will have to maybe set it back to default.
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62896dude
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Re: Format issue with Combat when fleeing

Post by 62896dude »

Any chance I could see a before/after screenshot of the problem and the run away script itself?
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KyleMassacre
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Re: Format issue with Combat when fleeing

Post by KyleMassacre »

62896dude wrote:Any chance I could see a before/after screenshot of the problem and the run away script itself?
I don't think that would be ideal/ethical because it's a paid module for NWE that gmoore owns. But if it is an issue it should just be some sort of HTML error and probably missing a TableFooter() or a div.
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62896dude
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Re: Format issue with Combat when fleeing

Post by 62896dude »

I don't think that would be ideal/ethical because it's a paid module for NWE that gmoore owns. But if it is an issue it should just be some sort of HTML error and probably missing a TableFooter() or a div.
Ah, gotcha, that makes sense. Sorry I can't be of much help then, but your diagnosis seems right from what I can tell.
Languages: C++, C#, Javascript + Angular, PHP
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Current Project: HP Destiny
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KyleMassacre
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Re: Format issue with Combat when fleeing

Post by KyleMassacre »

Haha no prob. When I get time I will take a look. It's a back burner for now though since it is only an admin feature and doesn't mess with game play.
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