Building System Module

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KaL
Posts: 344
Joined: Mon Jan 13, 2014 5:44 am

Building System Module

Post by KaL »

Building System Module:

Create as many buildings/weapons/characters upgrade you want.
-optional for pictures
-Timer function features (if timer module is installed)

Check out the video:
https://youtu.be/qlfBhCXoNd0


This module was mainly built for a War game but you can use it in any kind of genre.

Building System Module is NOW in the market.
Last edited by KaL on Wed Oct 14, 2015 2:56 pm, edited 2 times in total.
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KyleMassacre
Posts: 573
Joined: Wed Nov 27, 2013 12:42 pm

Re: Building System Module

Post by KyleMassacre »

Pretty neat system but I would like to offer some feedback :o

One thing I noticed is you are missing a HTML element in one of your modules, I think where your buildings are being built. You will notice the little NWE icon goes way up under your table which is a sign you are missing possibly a closing table tag or TableFooter or can even be you have them swapped. Another thing I noticed is that you put wayyyy too much work into this by creating a form instead of using the admin table editor. What you can do is in the XML file something like this:

Code: Select all

<table name="your_table">
    <lookup key="column you want to match with another table" column="this column to match with the key" display="what to show in the table" table="the table to look up"/>
</table>
What this does is acts like a MySQL join for the table editor.

Another thing is I seen you being able to add Gold or whatever every second???? That's a lot isn't it? Is that able to be changed easier? This also reminds me that you can you the action wizard as well for the table editor, this way you can use to give stats, items, update a user variable, etc
KaL
Posts: 344
Joined: Mon Jan 13, 2014 5:44 am

Re: Building System Module

Post by KaL »

Hahahahaha! I don't know how to create a table editor. Someone do a tutorial on it,please! I'm still learning the engine.
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gmoore
Posts: 212
Joined: Wed Jun 04, 2014 5:40 pm

Re: Building System Module

Post by gmoore »

Do you mean how to add one of your tables so that it can be part of the admin table area for edit?

Look at the config.xml in the crafting module. Perfect example. Actually any of the modules that show up on the list are good examples.

Greg
Running a game is like riding a bike ... well it should be!

New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
KaL
Posts: 344
Joined: Mon Jan 13, 2014 5:44 am

Re: Building System Module

Post by KaL »

So that's it? Just create a table in the xml file? Ok I'll play around with it for the next module. Thanks guys!
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a_bertrand
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Joined: Mon Feb 25, 2013 1:46 pm

Re: Building System Module

Post by a_bertrand »

Creator of Dot World Maker
Mad programmer and annoying composer
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KyleMassacre
Posts: 573
Joined: Wed Nov 27, 2013 12:42 pm

Re: Building System Module

Post by KyleMassacre »

a_bertrand wrote:BTW the info can be found here:
http://nwe.funmayhem.com/wiki/index.php?title=Tag_table
I have a question for you though Alain, whats a "Theme Table"?
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a_bertrand
Posts: 1537
Joined: Mon Feb 25, 2013 1:46 pm

Re: Building System Module

Post by a_bertrand »

http://nwe.funmayhem.com/wiki/index.php ... heme_table

That you mean? Theme are a set of info which can be exported / imported to create a pre-made game.
Creator of Dot World Maker
Mad programmer and annoying composer
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