Player's Quest Maker and Players Community Quest Mods

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KaL
Posts: 344
Joined: Mon Jan 13, 2014 5:44 am

Player's Quest Maker and Players Community Quest Mods

Post by KaL »

Players Quest Maker:
Allow any players to create a quest for other players to search for an item, in return for a currency. Once the quest is created it will be set in the Players Community Quest

Players Community Quest:

This is where all the quest are being set by players.

Check Out the YouTube video on Player's Quest Maker:
https://youtu.be/ND2Zd1RW-_8





Players Quest Maker and Players Community Quest is in the Market!!!
Last edited by KaL on Wed Jul 01, 2015 5:37 pm, edited 2 times in total.
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KyleMassacre
Posts: 573
Joined: Wed Nov 27, 2013 12:42 pm

Re: Player's Quest Maker and Players Community Quest Mods

Post by KyleMassacre »

Not too shabby. Looks like I have some competition with my player shops module :p

Here are some things that I think would be nice to see in this though:
  • Some better placements
    • It looks like you result and error messages are in odd spots. I may just be me but I like my messages at the top of tables
  • A notification that someone completed the quest.
Also, I'm not too sure you know about the config XML schema for modules but since you have 2 modules that are needed for this you can add in one of them that it is dependent on the other one. It's perfect for paid modules (if this is paid) because you charge for 1 and keep the other one free. I think it's better to charge for the one that doesn't have the dependency.
That's all I can think of for now
KaL
Posts: 344
Joined: Mon Jan 13, 2014 5:44 am

Re: Player's Quest Maker and Players Community Quest Mods

Post by KaL »

Nofitication is a great idea! i'll add it on to the next update.


Yes! I was planning to charge for 1 only. I'm planning to add extra lockup features on all my modules. Where it all ties together. Where the timer module and player's quest maker module can all comes into play.


For example:
if the person bought the players quest maker module only, it will just do the basic as shown on the video.
Now if the person bought both the players quest maker and timer module. This will allow the the admin to set a time frame for all quest that was set by the players.
Actually, any developer can add the timer module function as an option to their module, if the timer module is installed. Then unlock the timer function as a bonus features.


House modules can be block with the timer module
or
(optional if added)
Add a timer function to each home that was created.
---------------------------------------------------------
Pen House- will expired in 3 days
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cbsarge
Posts: 195
Joined: Mon Sep 14, 2015 3:20 pm

Re: Player's Quest Maker and Players Community Quest Mods

Post by cbsarge »

I purchased and enabled the module but, it proved to be a bit buggy. I was able to create a test quest and complete it. The community starting creating some and I was only able to complete 1 of them. The others did nothing and in the Chrome console they complained about submit being undefined. This will be a nice addition to my game-in-progress if it can be made to work consistently.

Any thoughts on what I might be able to check?

Thank you.
KaL
Posts: 344
Joined: Mon Jan 13, 2014 5:44 am

Re: Player's Quest Maker and Players Community Quest Mods

Post by KaL »

Do you have any screen shot of the error? I'll look into it again.
KaL
Posts: 344
Joined: Mon Jan 13, 2014 5:44 am

Re: Player's Quest Maker and Players Community Quest Mods

Post by KaL »

ok i checked the player quest and players community quest modules. it seem to be working fine!

ALL player and admin can only create ONE QUEST!

-Do not delete the quest or create the quest on the database.
-Use the player quest maker to create and delete quest only.

if you did make this mistake, then you need to reset every player's UserVariable back to "0"

Step:

1) lock game
2) go to mysql
3) go to player_quest table
4) delete all quest
5) go to user_variables table
6) look for variable_id table = (Check configure/auto_define.php for the actual number- it should be under "PlayerQuest")
7) then cross from that number- under value table reset it to "0"
8) do this for all user_id
9) The module is reset and all users can create a quest again.
Last edited by KaL on Wed Sep 23, 2015 11:56 am, edited 2 times in total.
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KyleMassacre
Posts: 573
Joined: Wed Nov 27, 2013 12:42 pm

Re: Player's Quest Maker and Players Community Quest Mods

Post by KyleMassacre »

His user variable may not be 24 so you would need to open config/auto_defines.php and find that user variable and get the number from there
KaL
Posts: 344
Joined: Mon Jan 13, 2014 5:44 am

Re: Player's Quest Maker and Players Community Quest Mods

Post by KaL »

Yes! You're right Kyle.
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