My First 3D Gun :)

Models, Sprites, Concept, ect...
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vitinho444
Posts: 2825
Joined: Mon Mar 21, 2011 4:54 pm

My First 3D Gun :)

Post by vitinho444 »

Hello guys, i just made my first 3D Gun on 3DS MAX !!!!

I followed a set of tutorials that explain some cool stuff along the way to create a gun, assault rifle or whatever.

I made this:

Image

I think they are the same :) Hope you guys enjoy it.

Here are the tuts: http://indie-resource.com/forums/viewto ... =26&t=6669

What you think about this model?
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
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Jackolantern
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Joined: Wed Jul 01, 2009 11:00 pm

Re: My First 3D Gun :)

Post by Jackolantern »

Very nice! Now try the scope and clip on your own (if the tutorial doesn't cover them) ;)
The indelible lord of tl;dr
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vitinho444
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Re: My First 3D Gun :)

Post by vitinho444 »

it covers the scope yes, the mag not sure, but i will try to make them as my own with the knowledge i have now doing the whole weapon.
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
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Callan S.
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Re: My First 3D Gun :)

Post by Callan S. »

I begin to understand why people buy art assets - it's quite an accomplishment to complete an item. My minds probably back in the late eighties with big chunky pixels! "Hey, we drew a pixelated cloud - and hey, with a colour swap we can use it as a bush as well!"
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Jackolantern
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Re: My First 3D Gun :)

Post by Jackolantern »

One modeler trying to fill out an entire, full 3D game even approaching anything on the scale of a retail release would take decades lol. So yeah, buying art assets for 90%+ of the filler is pretty much the only option, while custom making the important models. But that last part is pretty important, as you can't buy 100% of everything and hope to stand out ;)

EDIT: And LOL @ cloud bushes :lol:
The indelible lord of tl;dr
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vitinho444
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Joined: Mon Mar 21, 2011 4:54 pm

Re: My First 3D Gun :)

Post by vitinho444 »

Callan S. wrote:I begin to understand why people buy art assets - it's quite an accomplishment to complete an item. My minds probably back in the late eighties with big chunky pixels! "Hey, we drew a pixelated cloud - and hey, with a colour swap we can use it as a bush as well!"
Hehehe
Jackolantern wrote:One modeler trying to fill out an entire, full 3D game even approaching anything on the scale of a retail release would take decades lol. So yeah, buying art assets for 90%+ of the filler is pretty much the only option, while custom making the important models. But that last part is pretty important, as you can't buy 100% of everything and hope to stand out ;)

EDIT: And LOL @ cloud bushes :lol:
Well, there are lots of free 3d assets, one of my concerns for now is low poly. Is it too big 2k for a gun?
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
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Jackolantern
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Re: My First 3D Gun :)

Post by Jackolantern »

vitinho444 wrote:Well, there are lots of free 3d assets, one of my concerns for now is low poly. Is it too big 2k for a gun?
It completely depends on the game. For example, Gears of War uses very high poly weapons and characters because each environment is typically closed to a small area without that much on screen at once. On the other hand, 32 player+, large battlefield online FPS games have to keep counts much lower because it is possible for more to be on the screen at once and they don't have control of player clumping (when many players converge on a single area). MMORPGs are even more susceptible to clumping and have to keep poly counts even lower.
The indelible lord of tl;dr
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