Gonna be posting a lot of small models, some I've been working on and some will come later, so I figured I'd just make a universal thread for them.
These models are extremely simplistic, as they are supposed to be very low poly. They're for the game I'm working on. The camera is going to be far enough away, and fixed at a 70* vertical angle, that the fine details are just going to be textured in.
So yeah..nothing too special, but figured I might as well post them up. The game is having 4 "time periods" (I put those in quotes because they aren't strict time periods). Those are some of the models I have done for the first 3 periods. The periods for the 4th will be up within a week, and texture work starts after that.
EDIT: Gah they're so low poly and boring I'm embarrassed to even post them. Meh. More detailed stuff will be up later =]
D3luxe's Model Dump
D3luxe's Model Dump
Adobe Photoshop CS4/Illustrator CS4
Adobe Flash CS4
3DS Max & Maya
PC Spec:
Intel Core 2 Quad Q9550 (2.8ghz)
8gb 800Mhz DDR2 RAM
1gb nVidia GTX275
2TB SATA HD
Windows 7 RTM
Adobe Flash CS4
3DS Max & Maya
PC Spec:
Intel Core 2 Quad Q9550 (2.8ghz)
8gb 800Mhz DDR2 RAM
1gb nVidia GTX275
2TB SATA HD
Windows 7 RTM
- PaxBritannia
- Posts: 680
- Joined: Sun Apr 18, 2010 1:54 pm
Re: D3luxe's Model Dump
Being lowing poly isn't necessarily a bad thing!
It takes skill to make low poly model look good.
Mmm... If "Aesthetics / Polygons = Skill" Then what about NURBS.
pax.
It takes skill to make low poly model look good.
Mmm... If "Aesthetics / Polygons = Skill" Then what about NURBS.
pax.