rts army
- PaxBritannia
- Posts: 680
- Joined: Sun Apr 18, 2010 1:54 pm
Re: rts army
Judging that those are hi-poly, it's going to take a massive amount of RAM to play that.
Otherwise, good job.
Pax.
P.s. Is it just me or does everyone hate texturing?
Otherwise, good job.
Pax.
P.s. Is it just me or does everyone hate texturing?
- Last Known Hero
- Posts: 807
- Joined: Wed Aug 26, 2009 12:28 am
Re: rts army
Texturing should only take place after your whole model is finished, which includes high poly and low poly. Easier to make UV Maps for a low poly model.PaxBritannia wrote:Judging that those are hi-poly, it's going to take a massive amount of RAM to play that.
Otherwise, good job.
Pax.
P.s. Is it just me or does everyone hate texturing?
Power3DArt
-Current Project: Fault [Pre-Alpha]
Re: rts army
most of it is under 2 or 3000 polysi think there is 10 or 11 different models in there.
Re: rts army
i can stop posting here if you like. i was boredPaxBritannia wrote:Judging that those are hi-poly, it's going to take a massive amount of RAM to play that.
Otherwise, good job.
Pax.
P.s. Is it just me or does everyone hate texturing?
Re: rts army
That's pretty awesome. I've almost got where I can draw good stick figures.... Maybe one day ^^
- PaxBritannia
- Posts: 680
- Joined: Sun Apr 18, 2010 1:54 pm
Re: rts army
True.Texturing should only take place after your whole model is finished, which includes high poly and low poly. Easier to make UV Maps for a low poly model.
Even if I didn't like it, you should still continue posting. But I do like it.i can stop posting here if you like. i was bored
The fact that most of it is under 2k-3k poly when I though it was more means it was created with good craftsmanship.
Pax.
- Last Known Hero
- Posts: 807
- Joined: Wed Aug 26, 2009 12:28 am
Re: rts army
a poly is a Polygon, a plane closed plane figure bounded by straight sides. aka a triangle or square/rectangle for 3d purposes.
Power3DArt
-Current Project: Fault [Pre-Alpha]