It's been a while since I've posted any models..*sigh*, been so busy yet I have nothing to show.
Anyway, heres an architecture piece I'm working on for class. Should be finished up tomorrow for the most part.
EDIT: Forgot to include some technical stuff..
I'm using 11 maps for the various parts, ranging from 256x256 to 2048x2048. The majority of the texture maps have a diffuse + a normal map to make details pop. The main building body still needs a normal map, so it looks awfully flat right now. It's sitting at roughly 1,700 polys at the moment. Gonna be adding in some props in front of the house to help fill the scene a bit.
Architecture piece
Architecture piece
Adobe Photoshop CS4/Illustrator CS4
Adobe Flash CS4
3DS Max & Maya
PC Spec:
Intel Core 2 Quad Q9550 (2.8ghz)
8gb 800Mhz DDR2 RAM
1gb nVidia GTX275
2TB SATA HD
Windows 7 RTM
Adobe Flash CS4
3DS Max & Maya
PC Spec:
Intel Core 2 Quad Q9550 (2.8ghz)
8gb 800Mhz DDR2 RAM
1gb nVidia GTX275
2TB SATA HD
Windows 7 RTM
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
- Last Known Hero
- Posts: 807
- Joined: Wed Aug 26, 2009 12:28 am
Re: Architecture piece
Looks awesome! My only beef would be the roof.
Power3DArt
-Current Project: Fault [Pre-Alpha]
Re: Architecture piece
This looks great! The sidewalk looks slightly repetitive, but if it was in a game with ground texture/grass/etc. around it, it probably wouldn't be that noticeable. Great job!
Re: Architecture piece
Thanks guys =]
LKH - Yeah, I don't like the roof either. I think I'm gonna redo it with a thatched roof, and possible throw in some planes with alpha maps over the edge so it looks like some pieces of the straw are poking off the edge.
OldRod - I still have a few props I'm gonna be adding to the outside, that will be covering a lot of the walk-way. You won't be able to notice the repetitiveness then, unless you realllllly focus to try and find the matching pieces. =]
LKH - Yeah, I don't like the roof either. I think I'm gonna redo it with a thatched roof, and possible throw in some planes with alpha maps over the edge so it looks like some pieces of the straw are poking off the edge.
OldRod - I still have a few props I'm gonna be adding to the outside, that will be covering a lot of the walk-way. You won't be able to notice the repetitiveness then, unless you realllllly focus to try and find the matching pieces. =]
Adobe Photoshop CS4/Illustrator CS4
Adobe Flash CS4
3DS Max & Maya
PC Spec:
Intel Core 2 Quad Q9550 (2.8ghz)
8gb 800Mhz DDR2 RAM
1gb nVidia GTX275
2TB SATA HD
Windows 7 RTM
Adobe Flash CS4
3DS Max & Maya
PC Spec:
Intel Core 2 Quad Q9550 (2.8ghz)
8gb 800Mhz DDR2 RAM
1gb nVidia GTX275
2TB SATA HD
Windows 7 RTM
Re: Architecture piece
looks nice.
like lkh the roof is a major flaw.
it seems to lack depth, and looks more like an image skewed to fit.
i think the walls could do with abit more depth aswell.
other than that. thumbs up
like lkh the roof is a major flaw.
it seems to lack depth, and looks more like an image skewed to fit.
i think the walls could do with abit more depth aswell.
other than that. thumbs up
New Site Coming Soon! Stay tuned