24 hours of modelling - Frag Fest

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D3luxe
Posts: 355
Joined: Sat Sep 05, 2009 3:11 pm

24 hours of modelling - Frag Fest

Post by D3luxe »

Every semester my school has an event called Frag Fest. They have 2 competitions (3D Assets and Level Design), in which they give you a theme (the day of, no one knows the theme before the event starts) and you have 24 hours to do whatever you want related to the theme. You're allowed a group if you want to make a level design, but I opted for the 3D Asset competition.

Our theme was Goblinoid (just goblin themed). First thing that popped into my head was the Warhammer 40K series and doing a sorta futuristic vehicle that the Orks have in W40K.

So far, after roughly 2.5 hours of modelling, here's how far I've gotten. Sits at 18k polys so far (making a high-poly.)
2half_hours.png
Still need to make it more..goblin-ish, as it's looking too "tech" right now.
Adobe Photoshop CS4/Illustrator CS4
Adobe Flash CS4
3DS Max & Maya
PC Spec:
Intel Core 2 Quad Q9550 (2.8ghz)
8gb 800Mhz DDR2 RAM
1gb nVidia GTX275
2TB SATA HD
Windows 7 RTM
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hallsofvallhalla
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Re: 24 hours of modelling - Frag Fest

Post by hallsofvallhalla »

thats looking great!
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Sakar
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Joined: Thu Apr 23, 2009 2:59 am

Re: 24 hours of modelling - Frag Fest

Post by Sakar »

Awesome work so far!
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SpiritWebb
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Re: 24 hours of modelling - Frag Fest

Post by SpiritWebb »

Looks great! Better then I could do! :o
Image

Image
D3luxe
Posts: 355
Joined: Sat Sep 05, 2009 3:11 pm

Re: 24 hours of modelling - Frag Fest

Post by D3luxe »

thanks guys :)

First milestone..~5 hours of modeling.


5hr_front.jpg
5hr_backcollab.jpg
5hr_tubes_cannon.jpg
Adobe Photoshop CS4/Illustrator CS4
Adobe Flash CS4
3DS Max & Maya
PC Spec:
Intel Core 2 Quad Q9550 (2.8ghz)
8gb 800Mhz DDR2 RAM
1gb nVidia GTX275
2TB SATA HD
Windows 7 RTM
D3luxe
Posts: 355
Joined: Sat Sep 05, 2009 3:11 pm

Re: 24 hours of modelling - Frag Fest

Post by D3luxe »

Second milestone, 12 hours in...Every 6 hours we get 2 "wrenches" thrown in. The first milestone, our two wrenches were to inclue the houndstooth texture somewhere in our scene, and the second was to include the model of a banana anywhere in the scene. About to go to our second milestone meeting to see what the next wrenches are and how far along everyone is.

Here's my progress..For the past hour or two (I lost track of time..) I've been UVing out the entire vehicle. I have NEVER UV'd anything in my life, so it's definitely an...interesting project. Plus, I'm running on about 4 hours of sleep in the past 2 days, and I'm not gonna be getting any sleep any time soon..3rd milestone should be interesting :)

Lalala.
frontRight_2nd.jpg
backLeft_2nd.jpg
close_2nd.jpg
Adobe Photoshop CS4/Illustrator CS4
Adobe Flash CS4
3DS Max & Maya
PC Spec:
Intel Core 2 Quad Q9550 (2.8ghz)
8gb 800Mhz DDR2 RAM
1gb nVidia GTX275
2TB SATA HD
Windows 7 RTM
D3luxe
Posts: 355
Joined: Sat Sep 05, 2009 3:11 pm

Re: 24 hours of modelling - Frag Fest

Post by D3luxe »

3rd milestone...6 hours to go. The 3rd wrench we got thrown in was we had to have sausage links somewhere in the scene, lol. O.o

Finished UVing (holy hell, pain in the ass), and texturing for the most part. I'm pretty much done with it, partially since I think it looks pretty good and is done, but mostly because I've been working for 18 hours straight and I'm friggen exhausted. :evil:
frontright_3rd.jpg
backleft_3rd.jpg
wrenches_3rd.jpg
Adobe Photoshop CS4/Illustrator CS4
Adobe Flash CS4
3DS Max & Maya
PC Spec:
Intel Core 2 Quad Q9550 (2.8ghz)
8gb 800Mhz DDR2 RAM
1gb nVidia GTX275
2TB SATA HD
Windows 7 RTM
D3luxe
Posts: 355
Joined: Sat Sep 05, 2009 3:11 pm

Re: 24 hours of modelling - Frag Fest

Post by D3luxe »

Just got home from the event. I got 2nd place! :)

I won a $15 Best Buy gift card, plus I got special recognition for showing the most progress and growth, while only being a freshman. For that recognition I got a Bamboo Pen and Touch tablet, which is worth $100!

Now I need some friggen sleep. Hah! Definitely worth it though.
Adobe Photoshop CS4/Illustrator CS4
Adobe Flash CS4
3DS Max & Maya
PC Spec:
Intel Core 2 Quad Q9550 (2.8ghz)
8gb 800Mhz DDR2 RAM
1gb nVidia GTX275
2TB SATA HD
Windows 7 RTM
User avatar
Sakar
Posts: 520
Joined: Thu Apr 23, 2009 2:59 am

Re: 24 hours of modelling - Frag Fest

Post by Sakar »

Congratulations and amazing job on the model!
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hallsofvallhalla
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Posts: 12023
Joined: Wed Apr 22, 2009 11:29 pm

Re: 24 hours of modelling - Frag Fest

Post by hallsofvallhalla »

nice work! Send me the pen, hahaha 8-)
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