24 hours of modelling - Frag Fest

Models, Sprites, Concept, ect...
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SpiritWebb
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Joined: Sun Jul 12, 2009 11:25 pm

Re: 24 hours of modelling - Frag Fest

Post by SpiritWebb »

Great work! Congratulations!! :)
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OldRod
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Re: 24 hours of modelling - Frag Fest

Post by OldRod »

That looks great! But why are there sausages hanging from the barrel? :)
D3luxe
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Re: 24 hours of modelling - Frag Fest

Post by D3luxe »

OldRod wrote:That looks great! But why are there sausages hanging from the barrel? :)
hah. Every 6 hours we got a "wrench" throw in. Overall, our 4 wrenches were that we needed a star, a banana, sausage links, and the Houndstooth texture somewhere in the scene.

Thanks guys :)
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Jackolantern
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Re: 24 hours of modelling - Frag Fest

Post by Jackolantern »

Looking good! Only constructive criticism I can think of is that the sausages look a bit "stiff". It seems like they should drape a bit more over the barrel of the tank. Other than that it is very stylized and interesting :)
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Tyrannus Maximus
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Re: 24 hours of modelling - Frag Fest

Post by Tyrannus Maximus »

Congratulations! You did a great job on the model.
D3luxe
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Re: 24 hours of modelling - Frag Fest

Post by D3luxe »

Thank you :D

The sausages were thrown in at 7am after I had been working on the thing for 19 hours..At that point I honestly did not care anymore, lmao. I modeled them and threw 'em in the scene in about 3 minutes, so yeah, they're a bit stiff over the barrel. I didn't feel like doing any more work to get them to drape any more, :P
Adobe Photoshop CS4/Illustrator CS4
Adobe Flash CS4
3DS Max & Maya
PC Spec:
Intel Core 2 Quad Q9550 (2.8ghz)
8gb 800Mhz DDR2 RAM
1gb nVidia GTX275
2TB SATA HD
Windows 7 RTM
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