ZBrush UV Problem

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Last Known Hero
Posts: 807
Joined: Wed Aug 26, 2009 12:28 am

ZBrush UV Problem

Post by Last Known Hero »

Hey guys,

As you guys know I pretty much use all my base meshs for creation, and they have already been uv mapped. But I seem to be having a problem with ZBrush exporting them correctly, When I import the ZProjection creates a good looking bump map but when I export the model to my desktop and load up Max and apply the texture to the model the texture doesn't have the proper coordinates. Any ideas?

I export from max to ZBrush via .obj and export out of ZBrush into max via .obj again, I tell it to keep uv coordinates and all that. Usually low poly (4-8k for a person). And the texture looks fine inside of zbrush but when I try max it messes up.
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Power3DArt

-Current Project: Fault [Pre-Alpha]
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Last Known Hero
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Joined: Wed Aug 26, 2009 12:28 am

Re: ZBrush UV Problem

Post by Last Known Hero »

Found out (in case anyone else runs into this problem) you have to flip the y-coordinates when exporting from ZBrush.
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Power3DArt

-Current Project: Fault [Pre-Alpha]
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hallsofvallhalla
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Re: ZBrush UV Problem

Post by hallsofvallhalla »

thanks for the tip!

I havent used z-brush in quite a few months so I couldnt answer the question. :)
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