Modelling time halved

The place to ask questions about 3DStudio Max, Blender, Pro Motion, open source items, libraries, ect..
Post Reply
User avatar
Last Known Hero
Posts: 807
Joined: Wed Aug 26, 2009 12:28 am

Modelling time halved

Post by Last Known Hero »

Been a long time since I've posted anything art related, but I have found a newer program that has easily cut my modelling time in half, it still take a while, especially if you are going for 100% perfect. It is for use in turning high poly models into lowpoly by hand, and has a ton of features that make it easy. The Program is called '3D-Coat'. Simply amazing, seen alot of videos and tested out using trial version. Almost a must for any modeller!

I turned my 64K poly zbrush sculpt into a 1.6k poly character, and the mesh conforms to it as well as it can (for the amount of vertices it has)! Only been a few hours, if that. Still have to do the head and hands, then I will take it into max and cut them down a little bit more so I can use it for my game.
Image
Power3DArt

-Current Project: Fault [Pre-Alpha]
Post Reply

Return to “Programs/Assets/Libs/Open Source/Ect...”