Multiple isometric "levels"

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stephenliberty
Posts: 1
Joined: Thu Oct 10, 2013 6:30 am

Multiple isometric "levels"

Post by stephenliberty »

Hi folks,

I've been looking into the Isogenic Engine, but haven't found whether or not it is possible* (well, I mean anything is possible, but whether the avenue has already been explored and determined feasible) to have multiple 'levels'.

To give a better idea of what I'm talking about, take a look at 'Gnomoria' (http://store.steampowered.com/app/224500/) - specifically how they have essentially an isometric game that is split up into many (well over 100 I think) levels. So, if you had a pyramid that was 15 levels high, the top would be one tile, then the next level down would be 9 tiles, etc. Looking at level 15 though also shows all of the other levels, down to level 0. A simpler (and older) example would be X-COM (http://lparchive.org/X-COM-UFO-Defense/ ... om331a.gif) where there are multiple levels and you can see/shoot from one to the other.

Sheesh, I feel like I'm confusing myself but am having a terrible time trying to explain this. Anyway, I've been poking at the documentation a bit, but haven't really figured out whether or not it's "possible" to have a few levels going at once. Is there this ability already?

Thanks
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coolbloke1324
Posts: 181
Joined: Mon Jan 23, 2012 5:20 pm

Re: Multiple isometric "levels"

Post by coolbloke1324 »

stephenliberty wrote:Hi folks,

I've been looking into the Isogenic Engine, but haven't found whether or not it is possible* (well, I mean anything is possible, but whether the avenue has already been explored and determined feasible) to have multiple 'levels'.

To give a better idea of what I'm talking about, take a look at 'Gnomoria' (http://store.steampowered.com/app/224500/) - specifically how they have essentially an isometric game that is split up into many (well over 100 I think) levels. So, if you had a pyramid that was 15 levels high, the top would be one tile, then the next level down would be 9 tiles, etc. Looking at level 15 though also shows all of the other levels, down to level 0. A simpler (and older) example would be X-COM (http://lparchive.org/X-COM-UFO-Defense/ ... om331a.gif) where there are multiple levels and you can see/shoot from one to the other.

Sheesh, I feel like I'm confusing myself but am having a terrible time trying to explain this. Anyway, I've been poking at the documentation a bit, but haven't really figured out whether or not it's "possible" to have a few levels going at once. Is there this ability already?

Thanks
Hi ya,

The engine suports the 3d positioning of any isometric entity and it's relevant depth sort in 3d space but what you are talking about is heightmap support which the engine does not currently have. For instance, while you can "stack" multiple items on a tile one on top of the other, the engine has no way to calculate slopes between different tile heights.

What you are talking about is basically a 3d mesh where each point on the mesh can be raised or lowered to create a 3d terrain. This is not currently possible with the built-in tile maps as they are 2d rather than 3d.

The engine would be capable of doing it but no class has been built to create the mesh / height map system to do so.

I started work on one a long time ago but at the time the feature was in very low demand so I focused on other more popular features instead.
CEO & Lead Developer
Irrelon Software Limited
http://www.isogenicengine.com
addseo1115
Posts: 2
Joined: Fri Jun 12, 2015 3:36 am

Re: Multiple isometric "levels"

Post by addseo1115 »

Is there this ability already?
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