New World Browsergame engine second Class for Players?

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CreedOfFairyTail
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Joined: Sat May 17, 2014 11:02 am

New World Browsergame engine second Class for Players?

Post by CreedOfFairyTail »

Hey guys and girls,

my best friend and me a working on a Fairy Tail-Browsergame. It will be like "Bleach rpg online" or games like that. We working with the New World engine and we are still pretty new to it. So she is oure mainprogrammer and got one question. Every player can choose a magictype. He will use this type of magic until reaching level 40. When the player hit the 40 he will be able to get one more magic. The problem is she dosent know how to implement this in oure game.

I know this isnt a very specific question but maybe we got some help here.

Thanks a lot



CreedOfFairyTail
Last edited by CreedOfFairyTail on Thu May 22, 2014 4:37 pm, edited 1 time in total.
(\ /) 99 little bugs in the code.
( . .) 99 little bugs in the code
(")(") ? Take one down, Patch it around..?

127 little bugs in the code...
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hallsofvallhalla
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Re: New World Browsergame engine second Class for Players?

Post by hallsofvallhalla »

All depends on setup of Db but on a level up page you could have it check for level and if level == 40 then go to a magic selection stage. The coding should be nothing more than the normal DB queries and updates.
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CreedOfFairyTail
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Re: New World Browsergame engine second Class for Players?

Post by CreedOfFairyTail »

thx a lot i think that will help for the moment=)
(\ /) 99 little bugs in the code.
( . .) 99 little bugs in the code
(")(") ? Take one down, Patch it around..?

127 little bugs in the code...
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a_bertrand
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Re: New World Browsergame engine second Class for Players?

Post by a_bertrand »

Or you could check the player class module and use something similar once you reach level 40
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