Search found 10650 matches

by Jackolantern
Tue Jul 10, 2018 12:46 am
Forum: Advanced Help and Support
Topic: Encrypting a password the same in C# and PHP?
Replies: -1
Views: 59432

Re: Encrypting a password the same in C# and PHP?

Yeah, you should be using HTTPS. Google announced some time back that they are nuking site's search ratings that don't use SSL/TLS anyway. You could create one HTTP API call to login the user, then that call, if the login is successful, returns a JWT. Then you can send that JWT along to the other ca...
by Jackolantern
Sun Jul 08, 2018 3:52 pm
Forum: Resources
Topic: Listing of browser-based PBBG MMO engines
Replies: -1
Views: 141000

Re: Listing of browser-based PBBG MMO engines

I would probably pass on this one. It is very old (and thus a lot of it likely sits on the wrong side of the PHP 5+ compatibility divide) and the code looks rather bad. There are hundreds of codebases like this one once you step out of Github and look back to Sourceforge or Google Code, so I had to ...
by Jackolantern
Sun Jul 08, 2018 3:12 pm
Forum: Resources
Topic: Listing of browser-based PBBG MMO engines
Replies: -1
Views: 141000

Re: Listing of browser-based PBBG MMO engines

I actually just added it as a one-off. A full update with adding more engines, taking older ones off, etc., will probably still be a while.
by Jackolantern
Sun Jul 08, 2018 2:50 pm
Forum: Resources
Topic: Listing of browser-based PBBG MMO engines
Replies: -1
Views: 141000

Re: Listing of browser-based PBBG MMO engines

Nice! It definitely looks interesting. I have been short of well-architected strategy games so yes I will add it to the list.
by Jackolantern
Sun Jul 08, 2018 2:46 pm
Forum: Advanced Help and Support
Topic: Encrypting a password the same in C# and PHP?
Replies: -1
Views: 59432

Re: Encrypting a password the same in C# and PHP?

I do agree that it would be better to link the two authentication systems. It isn't just that it is overkill, it is also duplication of logic. Can the user change their password from both the game and the website? Then you would need to create a way to notify the other DB of that change. That is goi...
by Jackolantern
Sun Jul 08, 2018 5:19 am
Forum: General Development
Topic: Atavism MMORPG solution
Replies: -1
Views: 22345

Re: Atavism MMORPG solution

Yeah that is kind of what I was thinking as well. You would have to add the logic in a certain way in order for it to be properly shared between client and server (like registering all of your methods through a special class or something). I figured it was probably marketing talk. It would be intere...
by Jackolantern
Sat Jul 07, 2018 10:28 pm
Forum: Advanced Help and Support
Topic: Encrypting a password the same in C# and PHP?
Replies: -1
Views: 59432

Re: Encrypting a password the same in C# and PHP?

That's what I'm trying to do - find a method that words in both, that produces the same hash Then you want the low-level hashing algorithm methods. So in PHP you want to just use the hash() method: $hashedValue = hash('sha256', 'The quick brown fox jumped over the lazy dog.'); And in C#: using Syst...
by Jackolantern
Sat Jul 07, 2018 10:21 pm
Forum: General Development
Topic: Atavism MMORPG solution
Replies: -1
Views: 22345

Re: Atavism MMORPG solution

One thing I did see mentioned on Atavism's site is that you don't have to recreate logic on the server and in the client. You just write it once for Unity and the Ativism server will handle running the logic there. Now that is quite a bold claim. If that really is true and I didn't misunderstand, th...
by Jackolantern
Sat Jul 07, 2018 7:04 pm
Forum: Project Showoff Tier I
Topic: PHP Game Tutorial (2021) aka GrindFest
Replies: -1
Views: 247269

Re: PHP Game Tutorial (2018)

Well, real-time multiplayer is always going to require a lot of bandwidth, with the goal of sending data at least 10 times a second, and perhaps as often as 16 times. Interpolation will vary from game to game, but provided you are sending data often, you will never have to interpolate much. I'm not ...
by Jackolantern
Sat Jul 07, 2018 4:37 am
Forum: Project Showoff Tier I
Topic: PHP Game Tutorial (2021) aka GrindFest
Replies: -1
Views: 247269

Re: PHP Game Tutorial (2018)

I think there would be a lot of interest in anything Phaser 3 + multiplayer. Doesn't have to be an MMO, since the same concepts can be scaled-up. I think that would have a lot of interest.

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