Search found 440 matches

by Verahta
Fri Aug 26, 2011 1:55 am
Forum: Beginner Help and Support
Topic: What Technology Is Producing This Planet System?
Replies: -1
Views: 975

What Technology Is Producing This Planet System?

Skip to the 1:55 mark in this YouTube video, I am hoping someone can tell me what technology is creating the planets, the cursor effects, and the popups? Is it anything fancy or what is it?
by Verahta
Fri Aug 26, 2011 1:08 am
Forum: General Development
Topic: PvP Live
Replies: -1
Views: 907

Re: PvP Live

I would love to see a live/real-time PvP tutorial.
by Verahta
Wed Aug 24, 2011 9:53 pm
Forum: Beginner Help and Support
Topic: How to design balanced combat mechanics?
Replies: -1
Views: 1185

Re: How to design balanced combat mechanics?

Right on, ive been reading up on it and this will be great for players not having to refresh the whole page, thank you guys for the suggestion.

Back to Halls tuts I go.
by Verahta
Wed Aug 24, 2011 7:58 pm
Forum: Beginner Help and Support
Topic: How to design balanced combat mechanics?
Replies: -1
Views: 1185

Re: How to design balanced combat mechanics?

Oh cool, I thought AJAX was for ASP.NET and I'm going the PHP/MySQL route so I ignored it. So JQUERY is a library for AJAX? I'll google it.
by Verahta
Wed Aug 24, 2011 7:26 pm
Forum: Beginner Help and Support
Topic: How to design balanced combat mechanics?
Replies: -1
Views: 1185

Re: How to design balanced combat mechanics?

I'm going through the first one now. On a slightly different topic, is JavaScript recommended for browser games? Doesn't server side cause less lag or is client side the only way to interact with objects on the page?
by Verahta
Wed Aug 24, 2011 6:44 am
Forum: Beginner Help and Support
Topic: How to design balanced combat mechanics?
Replies: -1
Views: 1185

Re: How to design balanced combat mechanics?

Yeah I watched the first couple videos, I will watch more tomorrow. My game idea will be pretty open ended, so I want people to be able to play for combat or economics, or maybe even a few other options, and have a choice but also be a little dependent on one another. But the main draw for me will b...
by Verahta
Wed Aug 24, 2011 6:29 am
Forum: Misc
Topic: Tron: Legacy
Replies: -1
Views: 718

Re: Tron: Legacy

I really liked it, but I also love the first one. I do wish they had made it longer and fleshed it out a bit more.
by Verahta
Wed Aug 24, 2011 4:40 am
Forum: Game Design
Topic: Please test
Replies: -1
Views: 2515

Re: Please test

login page is all kinds of screwed up in opera-mini on my phone.
by Verahta
Wed Aug 24, 2011 4:32 am
Forum: Beginner Help and Support
Topic: How to design balanced combat mechanics?
Replies: -1
Views: 1185

How to design balanced combat mechanics?

How do you design a good battle system or combat engine for a browser game based in php/mysql? Is there any kind of tutorial for battle mechanics design? I want to have a combat system that can be both simple for newbs or lazy people, or more complex and strategic for players who like tactics and st...
by Verahta
Wed Aug 24, 2011 1:55 am
Forum: Say Hello
Topic: New To Game Design
Replies: -1
Views: 390

New To Game Design

Ive dabbled in web design/graphic design for years but never gone far with programming. I've been working on designing the concept for a browser game so I thought I would see what I can learn here. I was inspired after realizing how crappy some of the browser games I play were designed/functioned. A...

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