Search found 440 matches
- Fri Aug 26, 2011 1:55 am
- Forum: Beginner Help and Support
- Topic: What Technology Is Producing This Planet System?
- Replies: -1
- Views: 975
What Technology Is Producing This Planet System?
Skip to the 1:55 mark in this YouTube video, I am hoping someone can tell me what technology is creating the planets, the cursor effects, and the popups? Is it anything fancy or what is it?
- Fri Aug 26, 2011 1:08 am
- Forum: General Development
- Topic: PvP Live
- Replies: -1
- Views: 907
Re: PvP Live
I would love to see a live/real-time PvP tutorial.
- Wed Aug 24, 2011 9:53 pm
- Forum: Beginner Help and Support
- Topic: How to design balanced combat mechanics?
- Replies: -1
- Views: 1185
Re: How to design balanced combat mechanics?
Right on, ive been reading up on it and this will be great for players not having to refresh the whole page, thank you guys for the suggestion.
Back to Halls tuts I go.
Back to Halls tuts I go.
- Wed Aug 24, 2011 7:58 pm
- Forum: Beginner Help and Support
- Topic: How to design balanced combat mechanics?
- Replies: -1
- Views: 1185
Re: How to design balanced combat mechanics?
Oh cool, I thought AJAX was for ASP.NET and I'm going the PHP/MySQL route so I ignored it. So JQUERY is a library for AJAX? I'll google it.
- Wed Aug 24, 2011 7:26 pm
- Forum: Beginner Help and Support
- Topic: How to design balanced combat mechanics?
- Replies: -1
- Views: 1185
Re: How to design balanced combat mechanics?
I'm going through the first one now. On a slightly different topic, is JavaScript recommended for browser games? Doesn't server side cause less lag or is client side the only way to interact with objects on the page?
- Wed Aug 24, 2011 6:44 am
- Forum: Beginner Help and Support
- Topic: How to design balanced combat mechanics?
- Replies: -1
- Views: 1185
Re: How to design balanced combat mechanics?
Yeah I watched the first couple videos, I will watch more tomorrow. My game idea will be pretty open ended, so I want people to be able to play for combat or economics, or maybe even a few other options, and have a choice but also be a little dependent on one another. But the main draw for me will b...
- Wed Aug 24, 2011 6:29 am
- Forum: Misc
- Topic: Tron: Legacy
- Replies: -1
- Views: 718
Re: Tron: Legacy
I really liked it, but I also love the first one. I do wish they had made it longer and fleshed it out a bit more.
- Wed Aug 24, 2011 4:40 am
- Forum: Game Design
- Topic: Please test
- Replies: -1
- Views: 2515
Re: Please test
login page is all kinds of screwed up in opera-mini on my phone.
- Wed Aug 24, 2011 4:32 am
- Forum: Beginner Help and Support
- Topic: How to design balanced combat mechanics?
- Replies: -1
- Views: 1185
How to design balanced combat mechanics?
How do you design a good battle system or combat engine for a browser game based in php/mysql? Is there any kind of tutorial for battle mechanics design? I want to have a combat system that can be both simple for newbs or lazy people, or more complex and strategic for players who like tactics and st...
- Wed Aug 24, 2011 1:55 am
- Forum: Say Hello
- Topic: New To Game Design
- Replies: -1
- Views: 390
New To Game Design
Ive dabbled in web design/graphic design for years but never gone far with programming. I've been working on designing the concept for a browser game so I thought I would see what I can learn here. I was inspired after realizing how crappy some of the browser games I play were designed/functioned. A...