Search found 2815 matches
- Fri Jun 30, 2017 9:29 pm
- Forum: Tutorials
- Topic: How to Create A Multiplayer First Person Shooter in Unity 5
- Replies: -1
- Views: 4981
Re: How to Create A Multiplayer First Person Shooter in Unit
Yap, on their "new" Video Platform. It's really cool. I think it's the best option for paid tutorials since they can't be refunded. Also, they generate a side application where you can deposit Source Code and other files that are included with the tutorial series. I definitely recommend it!
- Fri Jun 30, 2017 8:45 pm
- Forum: Tutorials
- Topic: How to Create A Multiplayer First Person Shooter in Unity 5
- Replies: -1
- Views: 4981
Re: How to Create A Multiplayer First Person Shooter in Unit
I've released it!! http://store.steampowered.com/app/635170/
If you want keys, just ask and I'll send through PM.
If you want keys, just ask and I'll send through PM.
- Mon Jun 26, 2017 7:08 pm
- Forum: Tutorials
- Topic: How to Create A Multiplayer First Person Shooter in Unity 5
- Replies: -1
- Views: 4981
Re: How to Create A Multiplayer First Person Shooter in Unit
Thank you I kinda feel bad, since you didn't ask for anything and others on youtube didn't also, but I'm trying to save some money ... Still I'll give here keys to anyone who asks
Thank you again for your browser game tutorials that have gotten me this far!
Thank you again for your browser game tutorials that have gotten me this far!
- Sat Jun 24, 2017 1:45 pm
- Forum: Tutorials
- Topic: How to Create A Multiplayer First Person Shooter in Unity 5
- Replies: -1
- Views: 4981
How to Create A Multiplayer First Person Shooter in Unity 5
Hi guys, I've been wanting to come back here, and I did read some recent posts, but I've been (gratefully) very busy with college and other side projects. One of those side projects, is this series of tutorials, a complete guide on how to create not only a game, but a multiplayer online game. :D I'l...
- Sun Mar 26, 2017 3:54 pm
- Forum: Off-Topic
- Topic: AffordaGolf Online Post-Mortem
- Replies: -1
- Views: 2612
Re: AffordaGolf Online Post-Mortem
Thank youSharlenwar wrote:Great article!
- Sun Mar 26, 2017 2:57 pm
- Forum: Off-Topic
- Topic: Should I feel bad to make more quantity and less quality?
- Replies: -1
- Views: 4622
Re: Should I feel bad to make more quantity and less quality
Sorry for the late reply, I've been away for sometime. You're totally right. I think my games are good in mechanics point of view, but they lack in graphics and that's what most people consider a "good game". Then NMS happens :) I have a total of 6 games on steam now (3 in greenlight and 3...
- Mon Feb 20, 2017 9:48 pm
- Forum: General
- Topic: Latest News Last Update from Halls
- Replies: -1
- Views: 5757
Re: Latest News Lat Update from Halls
Sad. Good luck Keep us updated.
- Mon Feb 06, 2017 10:55 am
- Forum: Off-Topic
- Topic: Should I feel bad to make more quantity and less quality?
- Replies: -1
- Views: 4622
Re: Should I feel bad to make more quantity and less quality
Small games does not equal lower quality. Many small games have very high quality precisely because they are small and a lot of time (relatively) can be spent on polish, testing etc. IMO, if your intention is to flood Steam with games of questionable quality, you should feel at least a little bad. ...
- Sun Feb 05, 2017 10:25 am
- Forum: Off-Topic
- Topic: Should I feel bad to make more quantity and less quality?
- Replies: -1
- Views: 4622
Re: Should I feel bad to make more quantity and less quality
Sounds like a very smart plan to me! :) I'll tell how it worked out :D I would agree with Jacko here. I also pick (sadly) only (too) big projects, and they usually don't end up all that well ;) So taking your approach is certainly wiser. Also if you had customers for a previous version, they may ac...
- Sat Feb 04, 2017 8:21 pm
- Forum: Off-Topic
- Topic: Should I feel bad to make more quantity and less quality?
- Replies: -1
- Views: 4622
Re: Should I feel bad to make more quantity and less quality
Well yeah, that's also the reason, I don't have much free time this year since I'm in MSc and working simultaneously, so just to not stop, I prefer doing this small projects, but I also want to get in steam and see what works and what doesn't, so that when a bigger and serious(er?) project comes alo...