Search found 2815 matches

by vitinho444
Fri Jun 30, 2017 9:29 pm
Forum: Tutorials
Topic: How to Create A Multiplayer First Person Shooter in Unity 5
Replies: -1
Views: 4981

Re: How to Create A Multiplayer First Person Shooter in Unit

Yap, on their "new" Video Platform. It's really cool. I think it's the best option for paid tutorials since they can't be refunded. Also, they generate a side application where you can deposit Source Code and other files that are included with the tutorial series. I definitely recommend it!
by vitinho444
Fri Jun 30, 2017 8:45 pm
Forum: Tutorials
Topic: How to Create A Multiplayer First Person Shooter in Unity 5
Replies: -1
Views: 4981

Re: How to Create A Multiplayer First Person Shooter in Unit

I've released it!! http://store.steampowered.com/app/635170/

If you want keys, just ask and I'll send through PM.
by vitinho444
Mon Jun 26, 2017 7:08 pm
Forum: Tutorials
Topic: How to Create A Multiplayer First Person Shooter in Unity 5
Replies: -1
Views: 4981

Re: How to Create A Multiplayer First Person Shooter in Unit

Thank you :) I kinda feel bad, since you didn't ask for anything and others on youtube didn't also, but I'm trying to save some money ... Still I'll give here keys to anyone who asks :)

Thank you again for your browser game tutorials that have gotten me this far!
by vitinho444
Sat Jun 24, 2017 1:45 pm
Forum: Tutorials
Topic: How to Create A Multiplayer First Person Shooter in Unity 5
Replies: -1
Views: 4981

How to Create A Multiplayer First Person Shooter in Unity 5

Hi guys, I've been wanting to come back here, and I did read some recent posts, but I've been (gratefully) very busy with college and other side projects. One of those side projects, is this series of tutorials, a complete guide on how to create not only a game, but a multiplayer online game. :D I'l...
by vitinho444
Sun Mar 26, 2017 3:54 pm
Forum: Off-Topic
Topic: AffordaGolf Online Post-Mortem
Replies: -1
Views: 2612

Re: AffordaGolf Online Post-Mortem

Sharlenwar wrote:Great article!
Thank you :D
by vitinho444
Sun Mar 26, 2017 2:57 pm
Forum: Off-Topic
Topic: Should I feel bad to make more quantity and less quality?
Replies: -1
Views: 4622

Re: Should I feel bad to make more quantity and less quality

Sorry for the late reply, I've been away for sometime. You're totally right. I think my games are good in mechanics point of view, but they lack in graphics and that's what most people consider a "good game". Then NMS happens :) I have a total of 6 games on steam now (3 in greenlight and 3...
by vitinho444
Mon Feb 20, 2017 9:48 pm
Forum: General
Topic: Latest News Last Update from Halls
Replies: -1
Views: 5757

Re: Latest News Lat Update from Halls

Sad. Good luck :) Keep us updated.
by vitinho444
Mon Feb 06, 2017 10:55 am
Forum: Off-Topic
Topic: Should I feel bad to make more quantity and less quality?
Replies: -1
Views: 4622

Re: Should I feel bad to make more quantity and less quality

Small games does not equal lower quality. Many small games have very high quality precisely because they are small and a lot of time (relatively) can be spent on polish, testing etc. IMO, if your intention is to flood Steam with games of questionable quality, you should feel at least a little bad. ...
by vitinho444
Sun Feb 05, 2017 10:25 am
Forum: Off-Topic
Topic: Should I feel bad to make more quantity and less quality?
Replies: -1
Views: 4622

Re: Should I feel bad to make more quantity and less quality

Sounds like a very smart plan to me! :) I'll tell how it worked out :D I would agree with Jacko here. I also pick (sadly) only (too) big projects, and they usually don't end up all that well ;) So taking your approach is certainly wiser. Also if you had customers for a previous version, they may ac...
by vitinho444
Sat Feb 04, 2017 8:21 pm
Forum: Off-Topic
Topic: Should I feel bad to make more quantity and less quality?
Replies: -1
Views: 4622

Re: Should I feel bad to make more quantity and less quality

Well yeah, that's also the reason, I don't have much free time this year since I'm in MSc and working simultaneously, so just to not stop, I prefer doing this small projects, but I also want to get in steam and see what works and what doesn't, so that when a bigger and serious(er?) project comes alo...

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