Search found 39 matches
- Fri Mar 10, 2017 1:52 pm
- Forum: General Development
- Topic: Crafting quality
- Replies: -1
- Views: 918
Crafting quality
What would be the ideal way to manage quality in regards to items crafted. Ideally U have a crafting level 1-100 And the higher the level the better the quality items can be crafted. Seems simple. But how do we manage that? Do you have tier type materials that you can only craft with once you are hi...
- Fri Mar 10, 2017 1:10 pm
- Forum: General Development
- Topic: Community to build a game
- Replies: -1
- Views: 3299
Re: Community to build a game
Which other engines are you speaking of a_betrand
The only one I saw was New world Engine.
The only one I saw was New world Engine.
- Tue Mar 07, 2017 8:56 am
- Forum: General Development
- Topic: Community to build a game
- Replies: -1
- Views: 3299
Re: Community to build a game
ok, so lets say i have my project and I want to make it an engine where from an admin tab I can make more monsters, tiles, events, npcs and such...
and then make the game it self.. How would you find people to work with to make such a project on GitHub or Trello or other things mentioned
and then make the game it self.. How would you find people to work with to make such a project on GitHub or Trello or other things mentioned
- Sun Mar 05, 2017 1:46 am
- Forum: General Development
- Topic: Community to build a game
- Replies: -1
- Views: 3299
Community to build a game
for the last few years I've been dreaming of a game to make, I have the foundation ideas and story races, characters plot, but putting it into creation is a very long process, i would rather build an engine than a game. an engine, that makes events, maps, sprites, npcs. I have a platform already, wr...
- Sun Mar 05, 2017 1:34 am
- Forum: Advanced Help and Support
- Topic: Character design
- Replies: -1
- Views: 4399
Re: Character design
If you search the web there was a website addon called Living Avatars which was a standalone dynamic avatar system. it was an amazing way to add images to make an avatar and was fairly lightweight similar to the nulavatar days of phpbb.. I believe this project is dead, but it was written in codeigni...
- Sun Mar 05, 2017 1:26 am
- Forum: Project Showoff Tier I
- Topic: Back on a game!
- Replies: -1
- Views: 6139
Re: Back on a game!
This really reminds me of Advance dungeons and Rabbits for PHPBB,
Very reminiscence of that..
Very reminiscence of that..
- Fri Mar 03, 2017 1:09 pm
- Forum: Resources
- Topic: Listing of browser-based PBBG MMO engines
- Replies: -1
- Views: 142726
Re: Listing of browser-based PBBG MMO engines
This is worth coming back to
- Sat Feb 13, 2016 8:04 am
- Forum: Coding
- Topic: better coding standards
- Replies: -1
- Views: 2978
better coding standards
This is a code i have to get data from the database and turn it into javascript basically.. what it does is it gets a field from the database. relating to columns. It creates an array to get all the column data for that map. Then for each column, it does another query to get all the info for each ro...
- Sun Feb 07, 2016 12:23 am
- Forum: Coding
- Topic: javascript if statement help?
- Replies: -1
- Views: 2962
javascript if statement help?
So I have a sprite variable, and when I draw it i use, Sprite.prototype.draw = function() { if (!this.flashOn) { ctx.drawImage( this.tileset.image, this.states[this.currentState].frames[this.states[this.currentState].currentFrame].split(',')[0] * this.tileset.tileWidth, this.states[this.currentState...
- Sat Jan 30, 2016 1:53 pm
- Forum: Advanced Help and Support
- Topic: How to animate sprite
- Replies: -1
- Views: 3487
Re: How to animate sprite
sprites.js var sprites = { player: new Sprite(spriteDefinitions.turtle, 128, 128, 0, 0, 'down', function(mod) { } ), chest1: new Sprite(spriteDefinitions.chest, 512, 320, 0, 1, 'down', function(mod) { if (this.collides(sprites.player) && eng.keysDown[32]) { this.kill = true; sprites.player.i...