Search found 13 matches

by Achilles
Thu Jul 01, 2010 12:01 am
Forum: Game Design
Topic: 2 player vs browser game
Replies: 13
Views: 2751

Re: 2 player vs browser game

Let me know if you need someone to test it out for you. ;)
by Achilles
Tue Jun 29, 2010 3:30 pm
Forum: Game Design
Topic: 2 player vs browser game
Replies: 13
Views: 2751

Re: 2 player vs browser game

So.. where is this idea heading? Is it going to progress? Or have we come to a stop.
I'm interested in this type of gameplay and am wondering how to put it together.
by Achilles
Sun Jun 27, 2010 9:14 pm
Forum: Game Design
Topic: 2 player vs browser game
Replies: 13
Views: 2751

Re: 2 player vs browser game

Actually if you check out the game Tactics Arena, it is a similar concept. Each player controls a set of units on a checkered board and they take turns attacking each other. There is quite a bit of people playing the game but the main problem is that they give an unfair advantage for paying players....
by Achilles
Sat Jun 19, 2010 6:25 pm
Forum: Game Design
Topic: My opinion on most import part of an online game
Replies: 16
Views: 4072

Re: My opinion on most import part of an online game

Very interesting system, however it is also very complicated. There are so many different variables associated with the game. Different units, heroes, armies, cities, skills, items, looting, money system... and many of those branching off to other sub components. That is a lot of work needed to be d...
by Achilles
Thu Jun 17, 2010 6:37 pm
Forum: Game Design
Topic: My opinion on most import part of an online game
Replies: 16
Views: 4072

Re: My opinion on most import part of an online game

What kind of strategy game are you making?
Whats the gameplay like?
by Achilles
Wed Jun 16, 2010 9:07 pm
Forum: Game Design
Topic: My opinion on most import part of an online game
Replies: 16
Views: 4072

Re: My opinion on most import part of an online game

To use an analogy, the veteran player would be the power equivalent of Batman while the new player would be power equivalent of Robin. The veteran would be more powerful but the new player would be strong enough to jump in and contribute as well. Contrary! Robin turned into the most violent form of...
by Achilles
Wed Jun 16, 2010 4:28 pm
Forum: Game Design
Topic: My opinion on most import part of an online game
Replies: 16
Views: 4072

Re: My opinion on most import part of an online game

On top on PVP, I would also like to mention that balance is a critical aspect to the game. One single class or player should not be able to destroy everyone in the server - that would make it pointless to play. The game should give the opportunity for a new player to have the chance to beat any play...
by Achilles
Wed Jun 16, 2010 12:27 am
Forum: Off-Topic
Topic: Storylines in Games
Replies: 11
Views: 2412

Re: Storylines in Games

Depending on what type of game you're talking about. If you're talking about multi player games then it is difficult to construct a story where everyone is involved. Heavy storyline games are usually meant for single player games since the story is built around one individual. It would bother me if ...
by Achilles
Tue Jun 15, 2010 4:44 pm
Forum: Game Design
Topic: My opinion on most import part of an online game
Replies: 16
Views: 4072

Re: My opinion on most import part of an online game

PVP.
Player versus player combat usually allows a great deal of discussion with builds, tactics, and so on.
A little rivalry is healthy for the competition :)
by Achilles
Fri Jun 11, 2010 6:37 pm
Forum: Tutorials
Topic: Real time attack?
Replies: 10
Views: 2853

Re: Real time attack?

Excellent. I'm still trying to figure out how I can get this done the way I want it to.

Go to advanced search