Search found 408 matches

by Sim
Fri Jul 15, 2016 7:41 pm
Forum: Announcements and Site Discussion
Topic: Gallery Member section
Replies: -1
Views: 2114

Gallery Member section

I think it be nice if there was a "Showcase" http://indie-resource.com/forums/gallery/index.php section in the Gallery for members to post there own screenshots of games or works in progress.
by Sim
Fri Jul 15, 2016 7:39 pm
Forum: General Development
Topic: How was this game made?
Replies: -1
Views: 1586

Re: How was this game made?

I believe its flash.
by Sim
Fri Jul 15, 2016 7:38 pm
Forum: Resources
Topic: Listing of browser-based PBBG MMO engines
Replies: -1
Views: 137859

Re: Listing of browser-based PBBG MMO engines

I am glad oRPG Creator is still on there. I should push a few updates on it.
by Sim
Thu Jul 07, 2016 6:39 am
Forum: Game Design
Topic: Racing Game Design Algorithm
Replies: -1
Views: 4032

Re: Racing Game Design Algorithm

Basic mathematics for each part or Track Conditions

If a course is a mud course, you would want best mud tires. + or -
If course has longer straight aways, you would want more speed.
If course has more turns then straigt aways, you would want more acceleration compared to speed.
by Sim
Tue Oct 13, 2015 3:53 pm
Forum: Advanced Help and Support
Topic: Multiplayer Move
Replies: -1
Views: 4261

Re: Multiplayer Move

K i think i got it. I am using a path follower that builds a path (left, right, down, up) that moves the character. When the player clicks on the map it builds the route then sends the player on their way. This way I am only sending one path per click. Yippeeee! It will work for basic clicking. Syn...
by Sim
Tue Oct 13, 2015 1:13 am
Forum: General
Topic: Forums
Replies: -1
Views: 3117

Re: Forums

One of the people mentioned at the software development class that forums that are run by the user base as good but can show 'unprofessionalism'. Greg You need to fire your CEO for believing what "one person" said in a software development class. It probably wasn't even the instructor and...
by Sim
Mon Oct 12, 2015 8:40 pm
Forum: General
Topic: Forums
Replies: -1
Views: 3117

Re: Forums

One definite Pro to consider is the amount of traffic and exposure this site gives the engine. We have been known to exceed 2 million hits in a month as well as we get many top searches through google for browser games and PBBG. We may not have people posting everyday but make no mistake we get LOT...
by Sim
Mon Oct 12, 2015 12:53 pm
Forum: General
Topic: Forums
Replies: -1
Views: 3117

Re: Forums

I would make a PROs vs Cons list. Halls done mentioned a few PROs.

The biggest CON is people seeing all the other resources and then not focusing on NWE. Other engines.
by Sim
Sun Oct 11, 2015 4:41 pm
Forum: General
Topic: Forums
Replies: -1
Views: 3117

Re: Forums

One of the people mentioned at the software development class that forums that are run by the user base as good but can show 'unprofessionalism'. Greg You need to fire your CEO for believing what "one person" said in a software development class. It probably wasn't even the instructor and...
by Sim
Sat Oct 10, 2015 8:18 pm
Forum: General
Topic: Mud Module?
Replies: -1
Views: 1739

Re: Mud Module?

hallsofvallhalla wrote:You think it will have any interest?

Also what does everyone think of the server side? Should I keep it ajax and PHP or build it via nodejs? Problem with Nodejs is it will require more than a webhost to support but will be much faster and smoother.
Both? Be able to config depend upon server. =)

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