Search found 408 matches
- Fri Jul 15, 2016 7:41 pm
- Forum: Announcements and Site Discussion
- Topic: Gallery Member section
- Replies: -1
- Views: 2396
Gallery Member section
I think it be nice if there was a "Showcase" http://indie-resource.com/forums/gallery/index.php section in the Gallery for members to post there own screenshots of games or works in progress.
- Fri Jul 15, 2016 7:39 pm
- Forum: General Development
- Topic: How was this game made?
- Replies: -1
- Views: 2050
Re: How was this game made?
I believe its flash.
- Fri Jul 15, 2016 7:38 pm
- Forum: Resources
- Topic: Listing of browser-based PBBG MMO engines
- Replies: -1
- Views: 142751
Re: Listing of browser-based PBBG MMO engines
I am glad oRPG Creator is still on there. I should push a few updates on it.
- Thu Jul 07, 2016 6:39 am
- Forum: Game Design
- Topic: Racing Game Design Algorithm
- Replies: -1
- Views: 4467
Re: Racing Game Design Algorithm
Basic mathematics for each part or Track Conditions
If a course is a mud course, you would want best mud tires. + or -
If course has longer straight aways, you would want more speed.
If course has more turns then straigt aways, you would want more acceleration compared to speed.
If a course is a mud course, you would want best mud tires. + or -
If course has longer straight aways, you would want more speed.
If course has more turns then straigt aways, you would want more acceleration compared to speed.
- Tue Oct 13, 2015 3:53 pm
- Forum: Advanced Help and Support
- Topic: Multiplayer Move
- Replies: -1
- Views: 4721
Re: Multiplayer Move
K i think i got it. I am using a path follower that builds a path (left, right, down, up) that moves the character. When the player clicks on the map it builds the route then sends the player on their way. This way I am only sending one path per click. Yippeeee! It will work for basic clicking. Syn...
Re: Forums
One of the people mentioned at the software development class that forums that are run by the user base as good but can show 'unprofessionalism'. Greg You need to fire your CEO for believing what "one person" said in a software development class. It probably wasn't even the instructor and...
Re: Forums
One definite Pro to consider is the amount of traffic and exposure this site gives the engine. We have been known to exceed 2 million hits in a month as well as we get many top searches through google for browser games and PBBG. We may not have people posting everyday but make no mistake we get LOT...
Re: Forums
I would make a PROs vs Cons list. Halls done mentioned a few PROs.
The biggest CON is people seeing all the other resources and then not focusing on NWE. Other engines.
The biggest CON is people seeing all the other resources and then not focusing on NWE. Other engines.
Re: Forums
One of the people mentioned at the software development class that forums that are run by the user base as good but can show 'unprofessionalism'. Greg You need to fire your CEO for believing what "one person" said in a software development class. It probably wasn't even the instructor and...
- Sat Oct 10, 2015 8:18 pm
- Forum: General
- Topic: Mud Module?
- Replies: -1
- Views: 2191
Re: Mud Module?
Both? Be able to config depend upon server. =)hallsofvallhalla wrote:You think it will have any interest?
Also what does everyone think of the server side? Should I keep it ajax and PHP or build it via nodejs? Problem with Nodejs is it will require more than a webhost to support but will be much faster and smoother.