Thank you for helping me out
Search found 11 matches
- Fri Sep 06, 2013 4:29 pm
- Forum: Game Design
- Topic: Pokemon style battle system
- Replies: -1
- Views: 4794
Re: Pokemon style battle system
Exactly, the first player that calls battle_engine.php will cause the upload of the battle info and results, and the second player will just read it from the database.
Thank you for helping me out
Thank you for helping me out
- Fri Sep 06, 2013 3:58 pm
- Forum: Game Design
- Topic: Pokemon style battle system
- Replies: -1
- Views: 4794
Re: Pokemon style battle system
Well thats kind of how i've set it up, it's pretty good, but there still the problem i mentioned which actually i think a solution. Battle_engine.php is run for both players so it's called twice, and if battle_engine.php calculates damage for both pokemons and its done twice, that means the pokemons...
- Fri Sep 06, 2013 3:12 pm
- Forum: Game Design
- Topic: Pokemon style battle system
- Replies: -1
- Views: 4794
Re: Pokemon style battle system
I'm afraid my plan don't cover schedule execution, what options do i have?
- Fri Sep 06, 2013 2:49 pm
- Forum: Game Design
- Topic: Pokemon style battle system
- Replies: -1
- Views: 4794
Re: Pokemon style battle system
I'll consult my web service to see if it's available, thank you.
- Thu Sep 05, 2013 6:34 pm
- Forum: Game Design
- Topic: Pokemon style battle system
- Replies: -1
- Views: 4794
Re: Pokemon style battle system
Here's a problem. As battle_engine.php is called twice(one for each client) on server-side the pokemons attack twice. How can i prevent this from happening?
- Wed Sep 04, 2013 11:42 am
- Forum: Game Design
- Topic: Pokemon style battle system
- Replies: -1
- Views: 4794
Re: Pokemon style battle system
Thank you for your answers, i'll give a try today and tell you how it goes
- Tue Sep 03, 2013 7:08 pm
- Forum: Game Design
- Topic: Pokemon style battle system
- Replies: -1
- Views: 4794
Re: Pokemon style battle system
Nice approach, and it could be exactly the same engine for PvM except the opponent action would be random and uploaded when.. the player gives action?
- Tue Sep 03, 2013 5:46 pm
- Forum: Game Design
- Topic: Pokemon style battle system
- Replies: -1
- Views: 4794
Re: Pokemon style battle system
Currently it first checks the actions so if both players choose to attack then the faster(highest speed stat) pokemon goes first and when if one choose to change the pokemon or used an item it'll always goes first despite the speed. Thank you very much for answering, here is another question for yo...
- Tue Sep 03, 2013 5:31 pm
- Forum: Game Design
- Topic: Pokemon style battle system
- Replies: -1
- Views: 4794
Re: Pokemon style battle system
Currently it first checks the actions so if both players choose to attack then the faster(highest speed stat) pokemon goes first and when if one choose to change the pokemon or used an item it'll always goes first despite the speed. Thank you very much for answering, here is another question for you...
- Tue Sep 03, 2013 4:59 pm
- Forum: Game Design
- Topic: Pokemon style battle system
- Replies: -1
- Views: 4794
Re: Pokemon style battle system
Yep, thats actually what i think is the best. Do all the battle server-side and then show(animate the attacks, get hit and be wounded) the results client-side. What might be a problem is deciding who goes first, i guess that would be calculated in battle_engine.php and then just return to the client...