Search found 55 matches
- Sun Mar 10, 2013 5:13 pm
- Forum: Game Design
- Topic: RPG Combat
- Replies: -1
- Views: 3033
Re: RPG Combat
I think option 1) would work fine if certain animations/cut scenes (like in FF) that take a long time to display could be shortcutted by pressing esc or space bar etc.. FF Style seems like it would standing out from the crowd more.
- Mon Mar 04, 2013 10:07 pm
- Forum: Recruitment
- Topic: Sandbox MMO Kit
- Replies: -1
- Views: 10091
Re: Sandbox MMO Kit
no no not the server, the DATABASE Structure to save designing the whole database structure and they are GPL licensed so you can use any of it however you wish to as long as you distribute the source with any executables however i have no intention of using the executables so i dont have to worry a...
- Thu Feb 28, 2013 6:43 pm
- Forum: Recruitment
- Topic: Sandbox MMO Kit
- Replies: -1
- Views: 10091
Re: Sandbox MMO Kit
Does the terrain editor simply export into Unity with basic terrain data? (I think that is what they mean by height map) and auto create scenes squares at a preset unit size? Or does the terrain editor actually work in part with the Unity when the final game is being run? Are you planning on buildin...
- Wed Feb 27, 2013 8:49 pm
- Forum: Game Design
- Topic: Thinking about studying game designing
- Replies: -1
- Views: 2600
Re: Thinking about studying game designing
I do not mean to be rude, so if anything I say from here on wards sounds rude, you have my apologies. Firstly, what exactly to you mean by you are interesting in game designing? In the coding side of things, or the level design and graphics side of things? These are two completely different section...
- Wed Feb 27, 2013 7:48 pm
- Forum: Recruitment
- Topic: Sandbox MMO Kit
- Replies: -1
- Views: 10091
Re: Sandbox MMO Kit
hallsofvallhalla wrote:I know a guy who building a MMO kit for Unity. Let me see if I can get him to post a few comments and questions here.
That would be great thanks Hall!
- Wed Feb 27, 2013 5:03 pm
- Forum: General Unity
- Topic: Hailan Rising MMO built in Unity with custom networking
- Replies: -1
- Views: 2657
Re: Hailan Raising MMO built in Unity with custom networking
Reliique wrote:Rising not Raising
Seems like Unity is good choice for MMO.
Thanks for the typo fix. Actually, its a bad rep for unity mmo. The artwork is not so great and their spell effects are not that great either. Could just be their custom networking.
- Wed Feb 27, 2013 4:20 pm
- Forum: Recruitment
- Topic: Sandbox MMO Kit
- Replies: -1
- Views: 10091
Re: Sandbox MMO Kit
I haven't had anyone interested on Gamedev.net. So basically Relique is you and I thus far. Unity forums could be a better source of people no doubt. Unity has some MMO kits but the network they run on seems questionable. I have some concerns with Unity in general. How well does it do with large pro...
- Mon Feb 25, 2013 9:01 pm
- Forum: Recruitment
- Topic: Sandbox MMO Kit
- Replies: -1
- Views: 10091
Re: Sandbox MMO Kit
Crazy engine though.
- Mon Feb 25, 2013 5:48 pm
- Forum: MMO Makers
- Topic: MMORPG Engine
- Replies: -1
- Views: 10288
Re: MMORPG Engine
Big World has one of the most proven servers as well but i personally do not recommend it. Huge pain to work with. Will get you access to Hero today. Esenthal is a heck of an engine. Even have a copy of that lying around here somewhere. Much of the coding at least when I tried it was c++ however. I...
- Mon Feb 25, 2013 5:44 pm
- Forum: Game Design
- Topic: MMO Style MOBA
- Replies: -1
- Views: 1201
Re: MMO Style MOBA
My biggest problem with MMO's these days is the combat system that most use. I understand the issues of lag and things like that but I still believe that things could and should change. Although, i'm partial for a first person camera and combat system similar to chivalry which partially fills the v...