Search found 651 matches
- Fri Jun 10, 2011 1:18 pm
- Forum: General Development
- Topic: Website Capture - Made By Me
- Replies: -1
- Views: 3418
Re: Website Capture - Made By Me
I stand by my original comment. Be constructive. Not destructive. because of garbage places like hack legends we as developers have to work twice as hard to build our games and have to remove features because they might be exploitable. It is time to grow up and realize the time of hackers is long g...
- Fri Jun 10, 2011 1:14 pm
- Forum: Recruitment
- Topic: Indie-A.com - Indie Developer Site
- Replies: -1
- Views: 2760
Re: Indie-A.com - Indie Developer Site
Where are these statistics from? :p
I disagree with the re-engineering bit. Iterating seems to be a far better way to success than that.
I disagree with the re-engineering bit. Iterating seems to be a far better way to success than that.
- Thu Jun 09, 2011 8:14 pm
- Forum: Recruitment
- Topic: Indie-A.com - Indie Developer Site
- Replies: -1
- Views: 2760
Re: Indie-A.com - Indie Developer Site
That is essentially what my previous site Indiepoint (that I actually promised to bring back this year but slightly changed). It's a hard sell, you have to make apparent your value over existing forums (which work pretty nicely for indies) such as Tigsource, GameDev.net, et. all. What halls said is ...
- Tue Jun 07, 2011 8:19 pm
- Forum: General Development
- Topic: Facebook Game Payment Requirements
- Replies: -1
- Views: 1916
Re: Facebook Game Payment Requirements
Paypal fees are 2.9 - 1.9% + .30, amazon and Google are similar. They offer some services but its mostly discovery (and ease of purchase for Facebook game players also arguably). most of the currencies benefits are only available if you explicitly make credits a part of your currency system (where y...
- Wed Jun 01, 2011 2:19 am
- Forum: General Development
- Topic: The inevitable: Flash vs. HTML5
- Replies: -1
- Views: 3554
Re: The inevitable: Flash vs. HTML5
@Jack. Canvas can be used for anything, it is just that a canvas. Khronos is the group you are talking about, they maintain OpenGL. It is being developed by the WebGL working group through the Apache foundation. WebGL uses canvas, think of it as another layer on top of it. So its not directly a piec...
- Wed May 25, 2011 8:47 pm
- Forum: General Development
- Topic: My first git repo!
- Replies: -1
- Views: 1512
Re: My first git repo!
Yep. @ Coro we have it set up to push stuff to dev servers, and I'm considering making an open source HTML5 2D RPG engine and hosting it on github.
- Wed May 25, 2011 3:12 am
- Forum: Coding
- Topic: Text editor for Mac
- Replies: -1
- Views: 6625
Re: Text editor for Mac
Yeah, true. You can also download X Code, which is the default code editor for Mac. You can get it for free, however, and correct me if i`m wrong, you`ll have to register to Apple ( say what?! Ya.. ) Anyway, I had to register at the time ( 3 years ago ). It`s not ideal for regular development work,...
- Tue May 24, 2011 10:38 pm
- Forum: Coding
- Topic: Text editor for Mac
- Replies: -1
- Views: 6625
Re: Text editor for Mac
For general purpose use I'd say Textmate > Coda. Coda is amazing, totally amazing, but mostly intended for web development. I <3 how it works with CSS though. In the spirit of springing for more, if you are just doing web development I'd recommend getting Coda. But its 99 where Textmate is like 35? ...
- Mon May 23, 2011 5:18 pm
- Forum: General Development
- Topic: Watcha working on guys?
- Replies: -1
- Views: 3968
Re: Watcha working on guys?
Yeah, but I've gotten past the point where I need to do everything. Now I hire people to do a lot of the work on stuff.hallsofvallhalla wrote:alexander19 wrote: Doing much Noc?
- Mon May 23, 2011 5:17 pm
- Forum: Coding
- Topic: Text editor for Mac
- Replies: -1
- Views: 6625
Re: Text editor for Mac
When I'm stuck on my mac I use Eclipse.