Search found 454 matches

by Sakar
Sat Apr 16, 2011 3:41 pm
Forum: Off-Topic
Topic: The worst GameSpot-reviewed game ever
Replies: -1
Views: 2040

Re: The worst GameSpot-reviewed game ever

I remember seeing that game a while ago. Amazingly horrible.
by Sakar
Sat Mar 26, 2011 3:32 am
Forum: General Development
Topic: What's the hardest section of code you've had to write.
Replies: -1
Views: 3390

Re: What's the hardest section of code you've had to write.

Hardest code I've ever written is a scene manager for a game in C++. Manual memory management is a bitch, especially with the horrid syntax of pointers.
by Sakar
Thu Mar 17, 2011 1:44 am
Forum: Scripting/Coding
Topic: Player spawn with DontDestroy
Replies: -1
Views: 5870

Re: Player spawn with DontDestroy

Both scripts would go on the player object.
by Sakar
Thu Mar 17, 2011 12:50 am
Forum: Scripting/Coding
Topic: Player spawn with DontDestroy
Replies: -1
Views: 5870

Re: Player spawn with DontDestroy

Just add the DontDestroyOnLoad in the Awake function. function Awake() { DontDestroyOnLoad(gameObject); } And for choosing the spawn point, just find the object with whatever name (like "SolSpawn" or something), and set that as the target object in the script. Then position the player at t...
by Sakar
Tue Mar 15, 2011 2:02 am
Forum: General Unity
Topic: Let me get this right...
Replies: -1
Views: 2167

Re: Let me get this right...

Unity is by far one of the best engines I have ever used. Excellent documentation, extremely easy to use, very flexible, and quite powerful. The price for the pro versions may seem quite high, but considering that you get to use an engine like Unity to develop for those platforms more than justifies...
by Sakar
Thu Mar 10, 2011 5:58 pm
Forum: Coding
Topic: Applying image to screen with SDL.
Replies: -1
Views: 2220

Re: Applying image to screen with SDL.

The image needs to be in the same folder as the executable.

File paths are always relevant to the executable.
by Sakar
Thu Mar 10, 2011 5:20 pm
Forum: Coding
Topic: Applying image to screen with SDL.
Replies: -1
Views: 2220

Re: Applying image to screen with SDL.

I revised your code and put in some comments: #include <sdl.h> #include <iostream> #include <string> SDL_Surface *screen = NULL; SDL_Surface *background = NULL; bool running = true; void apply_surface(int x, int y, SDL_Surface* source, SDL_Surface* destination) { SDL_Rect rect; rect.y = y; // You ne...
by Sakar
Wed Mar 02, 2011 1:27 am
Forum: Off-Topic
Topic: Getting a new desktop
Replies: -1
Views: 7715

Re: Getting a new desktop

SpiritWebb wrote:How much if you don't mind me asking?
About $800 - $900
by Sakar
Wed Mar 02, 2011 1:07 am
Forum: Off-Topic
Topic: Getting a new desktop
Replies: -1
Views: 7715

Re: Getting a new desktop

Jackolantern wrote:Geez :shock: Nice machine there lol
Haha yeah. I prefer to play my games at max settings in fullscreen, and my current computer barely meets requirements for most recent games.

And the great thing is this is actually pretty cheap to build.
by Sakar
Tue Mar 01, 2011 11:41 pm
Forum: Off-Topic
Topic: Getting a new desktop
Replies: -1
Views: 7715

Getting a new desktop

With the coming release of games like Crysis 2 and RAGE I've decided I need to upgrade my computer. These are the specs for the new computer: Case: Sentey Extreme Division GS-6400B Motherboard: ASRock 890GX Extreme4 ATX AMD Processor: AMD Phenom II 1100T 6-core 3.3GHz Graphics Card: GeForce GTX 460 ...

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