Search found 454 matches
- Sat Apr 16, 2011 3:41 pm
- Forum: Off-Topic
- Topic: The worst GameSpot-reviewed game ever
- Replies: -1
- Views: 2008
Re: The worst GameSpot-reviewed game ever
I remember seeing that game a while ago. Amazingly horrible.
- Sat Mar 26, 2011 3:32 am
- Forum: General Development
- Topic: What's the hardest section of code you've had to write.
- Replies: -1
- Views: 3354
Re: What's the hardest section of code you've had to write.
Hardest code I've ever written is a scene manager for a game in C++. Manual memory management is a bitch, especially with the horrid syntax of pointers.
- Thu Mar 17, 2011 1:44 am
- Forum: Scripting/Coding
- Topic: Player spawn with DontDestroy
- Replies: -1
- Views: 5833
Re: Player spawn with DontDestroy
Both scripts would go on the player object.
- Thu Mar 17, 2011 12:50 am
- Forum: Scripting/Coding
- Topic: Player spawn with DontDestroy
- Replies: -1
- Views: 5833
Re: Player spawn with DontDestroy
Just add the DontDestroyOnLoad in the Awake function. function Awake() { DontDestroyOnLoad(gameObject); } And for choosing the spawn point, just find the object with whatever name (like "SolSpawn" or something), and set that as the target object in the script. Then position the player at t...
- Tue Mar 15, 2011 2:02 am
- Forum: General Unity
- Topic: Let me get this right...
- Replies: -1
- Views: 2129
Re: Let me get this right...
Unity is by far one of the best engines I have ever used. Excellent documentation, extremely easy to use, very flexible, and quite powerful. The price for the pro versions may seem quite high, but considering that you get to use an engine like Unity to develop for those platforms more than justifies...
- Thu Mar 10, 2011 5:58 pm
- Forum: Coding
- Topic: Applying image to screen with SDL.
- Replies: -1
- Views: 2178
Re: Applying image to screen with SDL.
The image needs to be in the same folder as the executable.
File paths are always relevant to the executable.
File paths are always relevant to the executable.
- Thu Mar 10, 2011 5:20 pm
- Forum: Coding
- Topic: Applying image to screen with SDL.
- Replies: -1
- Views: 2178
Re: Applying image to screen with SDL.
I revised your code and put in some comments: #include <sdl.h> #include <iostream> #include <string> SDL_Surface *screen = NULL; SDL_Surface *background = NULL; bool running = true; void apply_surface(int x, int y, SDL_Surface* source, SDL_Surface* destination) { SDL_Rect rect; rect.y = y; // You ne...
- Wed Mar 02, 2011 1:27 am
- Forum: Off-Topic
- Topic: Getting a new desktop
- Replies: -1
- Views: 7591
Re: Getting a new desktop
About $800 - $900SpiritWebb wrote:How much if you don't mind me asking?
- Wed Mar 02, 2011 1:07 am
- Forum: Off-Topic
- Topic: Getting a new desktop
- Replies: -1
- Views: 7591
Re: Getting a new desktop
Haha yeah. I prefer to play my games at max settings in fullscreen, and my current computer barely meets requirements for most recent games.Jackolantern wrote:Geez Nice machine there lol
And the great thing is this is actually pretty cheap to build.
- Tue Mar 01, 2011 11:41 pm
- Forum: Off-Topic
- Topic: Getting a new desktop
- Replies: -1
- Views: 7591
Getting a new desktop
With the coming release of games like Crysis 2 and RAGE I've decided I need to upgrade my computer. These are the specs for the new computer: Case: Sentey Extreme Division GS-6400B Motherboard: ASRock 890GX Extreme4 ATX AMD Processor: AMD Phenom II 1100T 6-core 3.3GHz Graphics Card: GeForce GTX 460 ...