Search found 10 matches
- Thu Feb 06, 2014 1:05 am
- Forum: General Development
- Topic: online indie laws
- Replies: -1
- Views: 394
Re: online indie laws
alright well thanks for the info
- Thu Feb 06, 2014 12:53 am
- Forum: General Development
- Topic: online indie laws
- Replies: -1
- Views: 394
Re: online indie laws
With Paypal, you must get approved with them, but after you do get approved, basically all legal stuff goes through them (unless you're not giving users what they pay for, lying, etc.). As far as other legal stuff, basically use what is yours and stuff you make unless you're given permission for co...
- Thu Feb 06, 2014 12:29 am
- Forum: General Development
- Topic: online indie laws
- Replies: -1
- Views: 394
online indie laws
i have been wondering for a while since i have started to pick up coding. if for example i wanted to make a small text base game like the one in halls tutorials and host it online with a website and forum i have coded what legal problems might i run into? also what if i eventually kept adding to it ...
- Tue Apr 30, 2013 6:04 pm
- Forum: Beginner Help and Support
- Topic: Impact engine, 2d Idle shooter. Need help with timer.
- Replies: -1
- Views: 330
Re: Impact engine, 2d Idle shooter. Need help with timer.
no, sorry about not being to clear. It actually to me a while to figure it out but, i needed a way to set it up so it would cast one at a time by itself on a timer continuously: //declare: // castTimer: new ig.Timer(), // castRate: 3, // Casts per second. update: function(){ // casting rate if( this...
- Fri Apr 26, 2013 9:55 pm
- Forum: Beginner Help and Support
- Topic: Impact engine, 2d Idle shooter. Need help with timer.
- Replies: -1
- Views: 330
Impact engine, 2d Idle shooter. Need help with timer.
am attempting to make an idle game that can still be entertaining to interact with. To do this im using 2d type play style where you can move around but the direction in which you shoot and mob spawn is static. The timer i need help with is getting the Fireball that you just casted, to only cast onc...
- Wed Jan 23, 2013 12:38 am
- Forum: HallsNode
- Topic: Video Tutorials
- Replies: -1
- Views: 4120
Re: Video Tutorials
Would this be the desired way to make a chat system for an HTML5 game with impact going off your tutorials or would you use a different method as this is more for a text based game? P.S. I saw how you were debugging your server crashing in the 4th video, i think i remember you mentioning reopening c...
- Mon Jan 21, 2013 10:28 pm
- Forum: Impact and Node/Socket.io
- Topic: Impact and Node.js Video #3
- Replies: -1
- Views: 8256
Re: Impact and Node.js Video #3
i got it working thanks. now im just trying to figure out how to implement combat.
- Sat Jan 19, 2013 4:02 pm
- Forum: Impact and Node/Socket.io
- Topic: Impact and Node.js Video #3
- Replies: -1
- Views: 8256
Re: Impact and Node.js Video #3
You get this in Weltmeister right? It is because it does not exist in Weltmeister, you need to deactivate Sockets while using Welt. no this would be trying to launch the game. i haven't been able to get index.html to work but i seem to get less buggs when i go "http://localhost/impact/" i...
- Sat Jan 19, 2013 3:15 pm
- Forum: Impact and Node/Socket.io
- Topic: Impact and Node.js Video #3
- Replies: -1
- Views: 8256
Re: Impact and Node.js Video #3
If I remember right you need to comment the socket.emit function call on players init. As for weltmeister that's undefined. or you can do this: if( !ig.global.wm ) socket.emit( ... ); wow thanks that helped to get the player into weltmeister. now i have a problem with: socket.emit("initializep...
- Sat Jan 19, 2013 2:31 pm
- Forum: Impact and Node/Socket.io
- Topic: Impact and Node.js Video #3
- Replies: -1
- Views: 8256
Re: Impact and Node.js Video #3
I seem to be having a small problem with adding a player. also i have a jquery error in weltmeister and not sure how to fix it. when I try to add a player through clicking on entities and hitting space then clicking on "player" the sprite doesn't show up making it so i am unable to add a c...