Search found 9 matches
- Sun Sep 11, 2016 10:15 am
- Forum: NEAB
- Topic: Progression Plans
- Replies: -1
- Views: 4045
Re: Progression Plans
Are you bringing back player owned islands?
- Sat Jul 02, 2016 5:05 pm
- Forum: NEAB
- Topic: Getting Started
- Replies: -1
- Views: 8779
Re: Getting Started
Welcome back
Work on your own pace or you'll stress yourself out
Work on your own pace or you'll stress yourself out
- Wed Jun 22, 2016 5:15 am
- Forum: NEAB
- Topic: Update on progress
- Replies: -1
- Views: 5273
Re: Update on progress
Looks good. Are those all your own images?
- Tue Jun 21, 2016 9:37 am
- Forum: NEAB
- Topic: Update on progress
- Replies: -1
- Views: 5273
Re: Update on progress
Looks like a lot of progress. What's left?
- Fri Jun 17, 2016 5:58 pm
- Forum: NEAB
- Topic: Getting Started
- Replies: -1
- Views: 8779
Re: Getting Started
I would say start over on the items as well. There were a lot of unused items.
Testing what you have working right now is not a bad idea, it can help finding bugs quicker.
Testing what you have working right now is not a bad idea, it can help finding bugs quicker.
- Wed Jun 15, 2016 8:57 pm
- Forum: NEAB
- Topic: Update on GUI
- Replies: -1
- Views: 4303
Re: Update on GUI
Can't wait to see it in action
- Tue Jun 14, 2016 7:55 pm
- Forum: NEAB
- Topic: Update on GUI
- Replies: -1
- Views: 4303
Re: Update on GUI
Edit: Now it shows.
- Tue Jun 14, 2016 5:19 pm
- Forum: NEAB
- Topic: Hi all new and old players
- Replies: -1
- Views: 33091
Re: Hi all new and old players
Hi all, I'm Zorich.
I'll be around, looking forward to see you all.
I'll be around, looking forward to see you all.
- Tue Jun 14, 2016 5:07 pm
- Forum: Announcements
- Topic: Whats this?
- Replies: -1
- Views: 6735
Re: Whats this?
Hi all, I was known as Zorich and I used to help out Garg (Alain) many years ago in NEAB.
I'm looking forward to see how SEAB will grow and develop.
Hopefully I can contribute to the growth.
I'm looking forward to see how SEAB will grow and develop.
Hopefully I can contribute to the growth.