Search found 39 matches
- Fri Aug 30, 2019 1:21 am
- Forum: Beginner Help and Support
- Topic: database management
- Replies: -1
- Views: 10650
Re: database management
char_inv.PNG basically so when i attack i call on the item, matching it to say character id. and then once i've attacked i want to change the durabiltiy from 15 to 14. but lets say i have 10 swords with varying durabilities or different statistics. should i have one table for all items, for all cha...
- Wed Aug 28, 2019 12:12 pm
- Forum: Announcements and Site Discussion
- Topic: Latest Updates
- Replies: -1
- Views: 35489
Re: Latest Updates
I’m still here this is still my go to place for questions regarding coding
- Wed Aug 28, 2019 9:05 am
- Forum: Beginner Help and Support
- Topic: database management
- Replies: -1
- Views: 10650
database management
So this is just a question on best practice for a large database. Say i have table `characters` and table `items` lets say that i have 1000 characters/users and 5000 items. But for each character they might have say 3x 'swords' and 2 might have different stats say durability 15 and the other one mig...
- Wed Jun 07, 2017 12:32 pm
- Forum: General Development
- Topic: Best Way to use a sprite sheet
- Replies: -1
- Views: 4208
Re: Best Way to use a sprite sheet
why not use a database, then use php to get the data and format it unto a JS array or objects populating all the values..
This is how i do my map sprites at least..
This is how i do my map sprites at least..
- Wed Jun 07, 2017 12:25 pm
- Forum: General Development
- Topic: Should I offer graphical programming?
- Replies: -1
- Views: 8232
Re: Should I offer graphical programming?
this looks awesome.. reminds me of Flex
- Tue Apr 18, 2017 11:02 am
- Forum: Project Showoff Tier I
- Topic: Staff System for my game
- Replies: -1
- Views: 5827
Re: Staff System for my game
Definately a great addition, makes advancing a game substantially easier
- Mon Mar 20, 2017 1:22 pm
- Forum: Resources
- Topic: Reviews of PBBG engines on the list
- Replies: -1
- Views: 5784
Re: Reviews of PBBG engines on the list
At the moment I'm playing around with the chivalry engine which at at its core is pretty feature rich. It has, registration, logins, character creation, classes, battle system map system inventory system Gambling system, guild system. Forum private messages. And a staff panel. Although not complete ...
- Mon Mar 20, 2017 1:12 pm
- Forum: General Development
- Topic: Text Editors
- Replies: -1
- Views: 2237
Re: Text Editors
Wow..
What's it cost to subscribe for that license on all those products
What's it cost to subscribe for that license on all those products
- Sun Mar 19, 2017 5:27 am
- Forum: Resources
- Topic: Listing of browser-based PBBG MMO engines
- Replies: -1
- Views: 142670
Re: Listing of browser-based PBBG MMO engines
I have a working version, currently forked to add a template system to the Chivalry engine. you can find the latest stable version here. IN it's vanilla state. http://www.brissyriders.com/chivtest/index.php you can login useing U: test@test.test P: test it has full access to the admin panel. majorit...
- Sun Mar 19, 2017 2:27 am
- Forum: General Development
- Topic: Text Editors
- Replies: -1
- Views: 2237
Text Editors
So What Text Editors do you use, For the last 10 years i've made ConText Editor my preference, I think it stopped getting support 5 years ago but as far as freeware applications its been great. I've just started to use Atom and I may end up using that going forward. Jack just intorduced me to PhpSto...