Search found 53 matches

by njfrlng
Sun Sep 28, 2014 9:21 pm
Forum: General
Topic: [REQUEST] Clan purchases
Replies: -1
Views: 705

[REQUEST] Clan purchases

Hey guys, wondering if anyone out there would be interested in quoting me a custom mod within the clans. I want to be able to buy ingame perks with the honor points clans obtain via wars/crimes. Perks like: -increased gains in the gym -increased clan member slots -increased clan vault etc... Just cu...
by njfrlng
Fri Sep 26, 2014 4:48 pm
Forum: General
Topic: Halls Map System
Replies: -1
Views: 7964

Re: Halls Map System

bump.... any light at the end of the tunnel for this?
by njfrlng
Fri Sep 26, 2014 4:31 pm
Forum: General
Topic: Jailbust Module not working
Replies: -1
Views: 2953

Re: Jailbust Module not working

Just re read the module and realized its an entirely new module for jail. So i disabled the old jail module and now it works!! That being said, theres lots of problems with this mod. When you go to bail someone out you get an error: Error: Call to undefined function FindUserName() Error in C:/xampp/...
by njfrlng
Fri Sep 26, 2014 3:44 pm
Forum: General
Topic: Jailbust Module not working
Replies: -1
Views: 2953

Jailbust Module not working

Just bought this module: http://nw-engine.com/index.php?c=modules&m=169 After I install it, I get the following error: Error: Cannot redeclare IsInJail() (previously declared in C:\xampp\htdocs\monsters\modules\jail\lib.php:3) Error in "C:/xampp/htdocs/monsters/modules/jailbust/lib.php"...
by njfrlng
Fri Sep 26, 2014 12:24 pm
Forum: General
Topic: To collect or not to collect?
Replies: -1
Views: 5610

Re: To collect or not to collect?

The more information i can have as a game owner, the better!
by njfrlng
Mon Sep 15, 2014 6:11 pm
Forum: General
Topic: Clan Crime
Replies: -1
Views: 2223

Re: Clan Crime

Might be alot of work, but it would be cool if players had a working stat that determined their crime success. That way the better crime stat, the more likely you would succeed in the clan crime. And if all the players participating in the clan crime have high crime stats, theyd be more likely to su...
by njfrlng
Fri Aug 29, 2014 4:26 pm
Forum: General
Topic: Disable Wizard
Replies: -1
Views: 1516

Re: Disable Wizard

Thanks, I knew I saw it somewhere!
by njfrlng
Thu Aug 28, 2014 5:34 pm
Forum: General
Topic: Disable Wizard
Replies: -1
Views: 1516

Disable Wizard

I'm trying to make a quest, and am trying to copy from the "Pretty Stone" default quest. However I get message saying:

"Some actions are not supported. Disable the wizard to be able to really edit this row."


How do I disable the wizard?
by njfrlng
Thu Aug 28, 2014 3:18 pm
Forum: General
Topic: Timers
Replies: -1
Views: 801

Timers

Is there anything built in that would allow me to specify how long it takes a player to travel from one location to another (via the paths)

or is this something I'd have to get customized.
by njfrlng
Thu Aug 28, 2014 1:32 pm
Forum: General
Topic: Explorations/Random Events
Replies: -1
Views: 1586

Re: Explorations/Random Events

a_bertrand wrote:No currently the exploration module doesn't have % of chances for the events. But nothing prevent you to implement it if needed ;)
Therin lies the problem, im a noob! lol

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