Search found 53 matches
- Sun Sep 28, 2014 9:21 pm
- Forum: General
- Topic: [REQUEST] Clan purchases
- Replies: -1
- Views: 705
[REQUEST] Clan purchases
Hey guys, wondering if anyone out there would be interested in quoting me a custom mod within the clans. I want to be able to buy ingame perks with the honor points clans obtain via wars/crimes. Perks like: -increased gains in the gym -increased clan member slots -increased clan vault etc... Just cu...
- Fri Sep 26, 2014 4:48 pm
- Forum: General
- Topic: Halls Map System
- Replies: -1
- Views: 7967
Re: Halls Map System
bump.... any light at the end of the tunnel for this?
- Fri Sep 26, 2014 4:31 pm
- Forum: General
- Topic: Jailbust Module not working
- Replies: -1
- Views: 2954
Re: Jailbust Module not working
Just re read the module and realized its an entirely new module for jail. So i disabled the old jail module and now it works!! That being said, theres lots of problems with this mod. When you go to bail someone out you get an error: Error: Call to undefined function FindUserName() Error in C:/xampp/...
- Fri Sep 26, 2014 3:44 pm
- Forum: General
- Topic: Jailbust Module not working
- Replies: -1
- Views: 2954
Jailbust Module not working
Just bought this module: http://nw-engine.com/index.php?c=modules&m=169 After I install it, I get the following error: Error: Cannot redeclare IsInJail() (previously declared in C:\xampp\htdocs\monsters\modules\jail\lib.php:3) Error in "C:/xampp/htdocs/monsters/modules/jailbust/lib.php"...
- Fri Sep 26, 2014 12:24 pm
- Forum: General
- Topic: To collect or not to collect?
- Replies: -1
- Views: 5610
Re: To collect or not to collect?
The more information i can have as a game owner, the better!
- Mon Sep 15, 2014 6:11 pm
- Forum: General
- Topic: Clan Crime
- Replies: -1
- Views: 2223
Re: Clan Crime
Might be alot of work, but it would be cool if players had a working stat that determined their crime success. That way the better crime stat, the more likely you would succeed in the clan crime. And if all the players participating in the clan crime have high crime stats, theyd be more likely to su...
- Fri Aug 29, 2014 4:26 pm
- Forum: General
- Topic: Disable Wizard
- Replies: -1
- Views: 1516
Re: Disable Wizard
Thanks, I knew I saw it somewhere!
- Thu Aug 28, 2014 5:34 pm
- Forum: General
- Topic: Disable Wizard
- Replies: -1
- Views: 1516
Disable Wizard
I'm trying to make a quest, and am trying to copy from the "Pretty Stone" default quest. However I get message saying:
"Some actions are not supported. Disable the wizard to be able to really edit this row."
How do I disable the wizard?
"Some actions are not supported. Disable the wizard to be able to really edit this row."
How do I disable the wizard?
Timers
Is there anything built in that would allow me to specify how long it takes a player to travel from one location to another (via the paths)
or is this something I'd have to get customized.
or is this something I'd have to get customized.
- Thu Aug 28, 2014 1:32 pm
- Forum: General
- Topic: Explorations/Random Events
- Replies: -1
- Views: 1586
Re: Explorations/Random Events
Therin lies the problem, im a noob! lola_bertrand wrote:No currently the exploration module doesn't have % of chances for the events. But nothing prevent you to implement it if needed