the answer is very simple:
all the files listed in the ClientConfig.js; ServerConfig.js; CoreConfig.js
If I am wrong, please correct...
Search found 8 matches
- Fri Nov 15, 2013 9:38 am
- Forum: HTML5/Web Engines
- Topic: progress preloader
- Replies: -1
- Views: 4045
- Thu Oct 24, 2013 11:36 am
- Forum: HTML5/Web Engines
- Topic: progress preloader
- Replies: -1
- Views: 4045
Re: progress preloader
Rob thanks !
i install engine modules and make deploy
but there is a question:
how to make the obfuscation engine and only certain files (game classes)?
a large number of application files loaded as needed: for example json data... or others
i install engine modules and make deploy
but there is a question:
how to make the obfuscation engine and only certain files (game classes)?
a large number of application files loaded as needed: for example json data... or others
- Wed Oct 23, 2013 9:00 am
- Forum: HTML5/Web Engines
- Topic: progress preloader
- Replies: -1
- Views: 4045
Re: progress preloader
tried to do deploy: D:\server\MvideoGameDep\ige>node ./server/ige -deploy ../app -index true Executing IGE Under Node.js Version v0.10.21 module.js:340 throw err; ^ Error: Cannot find module 'node-arguments' at Function.Module._resolveFilename (module.js:338:15) at Function.Module._load (module.js:2...
- Wed Oct 23, 2013 7:19 am
- Forum: HTML5/Web Engines
- Topic: progress preloader
- Replies: -1
- Views: 4045
Re: progress preloader
ok,
i now read about deploy
i now read about deploy
- Wed Oct 23, 2013 7:17 am
- Forum: HTML5/Web Engines
- Topic: mouse hit over 3d entities
- Replies: -1
- Views: 990
Re: mouse hit over 3d entities
ok, thanks )
- Wed Oct 23, 2013 6:48 am
- Forum: HTML5/Web Engines
- Topic: progress preloader
- Replies: -1
- Views: 4045
progress preloader
Hi ! Startup ige engine is loaded more than 100 files I thought it would be nice if the download progress bar displayed my solution: html (inside <div class="igeLoading loadingFloat"> ): <div class="loadingText" id="loadingText"> Loading ... </div> <div id="loading...
- Wed Oct 23, 2013 6:36 am
- Forum: HTML5/Web Engines
- Topic: mouse hit over 3d entities
- Replies: -1
- Views: 990
Re: mouse hit over 3d entities
thanks Rob!
it works perfectly, exactly as expected )
but.... I can use v1.2.8 @ 2013-10-22.002 a production application ?
this is dev branch...
Code: Select all
entity.mouseEventTrigger('isoBounds');
but.... I can use v1.2.8 @ 2013-10-22.002 a production application ?
this is dev branch...
- Fri Oct 18, 2013 6:08 am
- Forum: HTML5/Web Engines
- Topic: mouse hit over 3d entities
- Replies: -1
- Views: 990
mouse hit over 3d entities
Hi!
mouseOver, mouseUp, mouseLeave fire over red box...
how to make fire mouse events inside 3d bounds (green line area) ?
mouseOver, mouseUp, mouseLeave fire over red box...
how to make fire mouse events inside 3d bounds (green line area) ?