Search found 9 matches
- Mon Oct 21, 2013 10:31 am
- Forum: HTML5/Web Engines
- Topic: Server console allowing input for commands?
- Replies: -1
- Views: 1658
Re: Server console allowing input for commands?
produces
notice the "\PhpstormProjects\ige/vmkr_multiplayer". Reason why I'm posting this is because when loading the client, it says failed to load resource. So I'm assuming it can't connect to the server.
- Mon Oct 21, 2013 7:01 am
- Forum: HTML5/Web Engines
- Topic: Server console allowing input for commands?
- Replies: -1
- Views: 1658
Re: Server console allowing input for commands?
If I don't put in the ./, it automatically does C:\route\to\folder/vmkr_multiplayer
Seems like it always adds a / no matter what I put
- Sun Oct 20, 2013 10:09 pm
- Forum: HTML5/Web Engines
- Topic: Server console allowing input for commands?
- Replies: -1
- Views: 1658
Re: Server console allowing input for commands?
Sorry, forgot to mention that the change was in the line "Starting game server in path..."
- Sun Oct 20, 2013 9:58 am
- Forum: HTML5/Web Engines
- Topic: Server console allowing input for commands?
- Replies: -1
- Views: 1658
Re: Server console allowing input for commands?
Alright, I am able to start the server in Phpstorm now, but there's a problem with the directory format (I think). I get a failed to load resource error (using blank multiplayer example) whenever I try loading the client. http://i.imgur.com/PHiClF0.png http://i.imgur.com/ZNR9fQA.png Problem is the f...
- Fri Oct 18, 2013 11:37 am
- Forum: HTML5/Web Engines
- Topic: Server console allowing input for commands?
- Replies: -1
- Views: 1658
Server console allowing input for commands?
Is it possible to allow the console to be able to take commands? Thanks.
- Tue Oct 08, 2013 11:54 am
- Forum: HTML5/Web Engines
- Topic: Using this engine, would it be possible to remake this game?
- Replies: -1
- Views: 692
Re: Using this engine, would it be possible to remake this g
Yes! Figured that out right before you posted that. Haha Works as planned now. Next step will be classifying tiles as walkable, empty (not usable), and "exit" (having the reticle change to different texture accordingly). That'll have to be tomorrow though. Need to get some sleep now. Curre...
- Tue Oct 08, 2013 11:25 am
- Forum: HTML5/Web Engines
- Topic: Using this engine, would it be possible to remake this game?
- Replies: -1
- Views: 692
Re: Using this engine, would it be possible to remake this g
I see. I now have the reticle move with the mouse, but it seems to be off. It's like the reticle isn't following the grids' coordinates but an up and down layout, like a top down view. So close var Client = IgeClass.extend({ classId: 'Client', init: function () { //console.log('Initialize'); ige.sho...
- Tue Oct 08, 2013 8:57 am
- Forum: HTML5/Web Engines
- Topic: Using this engine, would it be possible to remake this game?
- Replies: -1
- Views: 692
Re: Using this engine, would it be possible to remake this g
Thank you very much. I look forward to posting more questions as I can guarantee I'll have plenty. I am stumped right now. I have really tried to get the hover over tile effect to work but just can't, so I am here. This is my code so far: client.js var Client = IgeClass.extend({ classId: 'Client', i...
- Mon Oct 07, 2013 5:39 am
- Forum: HTML5/Web Engines
- Topic: Using this engine, would it be possible to remake this game?
- Replies: -1
- Views: 692
Using this engine, would it be possible to remake this game?
The game is called Virtual Magic Kingdom by DIsney. It was opened for about 4 years before it closed in 2008. I'm trying to kickstart a (for now) solo project of mine to reconstruct this game from the ground up excluding the media using a different, more modern technology than flash and shockwave (o...