Search found 6 matches

by Solib
Mon Sep 30, 2013 7:47 am
Forum: HTML5/Web Engines
Topic: IgeTiledComponent exemple
Replies: -1
Views: 1897

Re: IgeTiledComponent exemple

hm if i use .tiled.loadJson(tiledExample1 /* you can also use a url: */, function (layerArray, layersById) { }); all good if i use .tiled.loadJson('maps/example.js', function (layerArray, layersById) { }); in console error Uncaught ReferenceError: tiled is not defined IgeTiledComponent.js:35 scriptE...
by Solib
Mon Sep 30, 2013 7:25 am
Forum: HTML5/Web Engines
Topic: IgeTiledComponent exemple
Replies: -1
Views: 1897

Re: IgeTiledComponent exemple

i'm sorry. can close this post
i see exemple 13.6
by Solib
Mon Sep 30, 2013 7:17 am
Forum: HTML5/Web Engines
Topic: IgeTiledComponent exemple
Replies: -1
Views: 1897

IgeTiledComponent exemple

Rob it would be cool to see an example of using loadJson
http://www.isogenicengine.com/engine/do ... onent.html
especially cool if the example will use the format that exports http://www.mapeditor.org/
by Solib
Mon Sep 30, 2013 3:41 am
Forum: HTML5/Web Engines
Topic: drawPath
Replies: -1
Views: 1685

Re: drawPath

thx I solved the problem, sent from the server to the client ways and wrote a feature for its rendering manually. because the default method does not allow to change the design of the lines the way it is even better. but I found a bug about it, I unsubscribed, link next https://github.com/coolbloke1...
by Solib
Wed Sep 25, 2013 9:00 pm
Forum: HTML5/Web Engines
Topic: drawPath
Replies: -1
Views: 1685

Re: drawPath

Oh you always send me to read this post as if it will add to my question of what you need. Well. And so used source 24.5-multiplayer-isometric-mouse. I tried to set in the ServerNetworkEvents.js in function _onPlayerControlToTile // Start movement along the new path playerEntity .path.drawPath(true)...
by Solib
Wed Sep 25, 2013 7:29 pm
Forum: HTML5/Web Engines
Topic: drawPath
Replies: -1
Views: 1685

drawPath

how can I display the estimated path? use the source 2.4.5
thx

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