Search found 25 matches

by foolmoron
Mon Oct 21, 2013 1:15 am
Forum: HTML5/Web Engines
Topic: In-game particle editor?
Replies: -1
Views: 709

Re: In-game particle editor?

Alright, I expected you to have something on the backburner for this, but wow this is godlike. I never even thought about making an on-screen editor for all entities in general, that's an excellent idea. And I'm sure you've thought of this already, but there should be a way to save a stringified ver...
by foolmoron
Thu Oct 17, 2013 10:15 pm
Forum: HTML5/Web Engines
Topic: In-game particle editor?
Replies: -1
Views: 709

In-game particle editor?

I've been looking at the IgeParticleEmitter class and it's got a bunch of cool features, but it's a pain to tweak values to get things to look right. I was thinking of making a component that you could attach to an emitter that shows a popup screen with a bunch of sliding controls for you to tweak v...
by foolmoron
Tue Oct 15, 2013 4:55 pm
Forum: HTML5/Web Engines
Topic: Tips to host at AWS (Amazon Web Services)
Replies: -1
Views: 1706

Re: Tips to host at AWS (Amazon Web Services)

The advantage of AWS is being able to scale your server backend to match demand, but like robaldred said, it's more expensive and complicated to use than just a regular server, if you really don't need the cloud power.
by foolmoron
Tue Oct 15, 2013 4:51 pm
Forum: HTML5/Web Engines
Topic: should i use html or ige ui font entity
Replies: -1
Views: 752

Re: should i use html or ige ui font entity

Definitely use IgeUiEntities (and IgeFontEntities, which are a subclass) for your UI. This keeps all your stuff within just the canvas element. As for usability, the top/bottom/left/right functions are pretty damn good for positioning UI. Also, Rob has recently pushed a huge update to the UI system ...
by foolmoron
Mon Oct 14, 2013 3:09 pm
Forum: HTML5/Web Engines
Topic: Audio/Music/Sound
Replies: -1
Views: 598

Re: Audio/Music/Sound

I don't think there would be too great of a benefit to an integrated system. There are so many sound libraries that it might be best just to let the developer pick whichever one fits the needs of the game. And sound generally going to be completely separate from the scene graph, so I don't see what ...
by foolmoron
Sun Oct 13, 2013 9:06 am
Forum: HTML5/Web Engines
Topic: Audio/Music/Sound
Replies: -1
Views: 598

Re: Audio/Music/Sound

I'm assuming the best way to handle this is using an external library such as SoundJS to play audio?
by foolmoron
Wed Oct 09, 2013 3:01 am
Forum: HTML5/Web Engines
Topic: UI scene with ignoreCamera(true) affected by camera scale
Replies: -1
Views: 479

Re: UI scene with ignoreCamera(true) affected by camera scal

Man, such a quick response. You're the best.
by foolmoron
Tue Oct 08, 2013 7:07 pm
Forum: HTML5/Web Engines
Topic: Audio/Music/Sound
Replies: -1
Views: 598

Audio/Music/Sound

Is there any integrated way of playing sounds and music in this engine? Maybe I'm blind but I could not find anything that handled it.
by foolmoron
Tue Oct 08, 2013 7:00 pm
Forum: HTML5/Web Engines
Topic: UI scene with ignoreCamera(true) affected by camera scale
Replies: -1
Views: 479

UI scene with ignoreCamera(true) affected by camera scale

I've been experimenting with zooming the camera in and out for my game, and I encountered this issue where UI entities will be positioned incorrectly on screen when the camera scale is changed from the default 1.0 (using camera.scaleTo). I've attached a super simple test project that demonstrates th...
by foolmoron
Wed Oct 02, 2013 10:54 pm
Forum: HTML5/Web Engines
Topic: Text blinking after updating to latest Trial version
Replies: -1
Views: 731

Re: Text blinking after updating to latest Trial version

Speaking of font entities, I noticed that textAlignY doesn't work at all. Looking at IgeFontSmartTexture.js, textAlignX is implemented, but textAlignY is not. I tried a really simple solution similar to how textAlignX is handled, but that didn't look right. I'm guessing it's slightly more complicate...

Go to advanced search