Search found 64 matches

by robaldred
Mon Oct 21, 2013 8:30 am
Forum: HTML5/Web Engines
Topic: Tips to host at AWS (Amazon Web Services)
Replies: -1
Views: 1705

Re: Tips to host at AWS (Amazon Web Services)

I just would like to know one way to avoid the IGE Game server going down. Imagine if it were my real website in production... You would monitor IGE game servers using your method for monitoring services on your servers, this is very much a sysadmin task and not down to the engine to solve. I choos...
by robaldred
Mon Oct 21, 2013 7:56 am
Forum: HTML5/Web Engines
Topic: Path
Replies: -1
Views: 722

Re: Path

OK, the allow diagonals is not selective I'm afraid so its all or nothing. What you'll need to do is do the work in the comparison callback method argument 4. Determine if any adjacent tiles are occupied and return false from the callback if the adjacent tile is diagnoal to the one youre checking, t...
by robaldred
Sun Oct 20, 2013 5:59 pm
Forum: HTML5/Web Engines
Topic: How to get the exact position point of an entity?
Replies: -1
Views: 844

Re: How to get the exact position point of an entity?

it might also be worth mentioning

Code: Select all

entity.screenPosition()
This is a position relative to the browser viewport, I've found it useful placing DOM elements
by robaldred
Sun Oct 20, 2013 5:53 pm
Forum: HTML5/Web Engines
Topic: Server console allowing input for commands?
Replies: -1
Views: 1649

Re: Server console allowing input for commands?

If like me you're more of a command line user... I use node debugger
Works very much like ruby's debugger and others. simply put "debugger" in your code to set a break point.

It's as simple as:

Code: Select all

node debug ige.js -g path/to/game
by robaldred
Sun Oct 20, 2013 4:33 pm
Forum: HTML5/Web Engines
Topic: Path
Replies: -1
Views: 722

Re: Path

HI Alex, Thanks for your questions. If I'm following correctly both are easy to alter. 1. Pathing speed, this is set on individual entities by setting the speed to a scalar, the higher the number the faster the entity will traverse a path. eg: self.player.path.speed(.5) # the default is .1 self.play...
by robaldred
Sat Oct 19, 2013 3:38 pm
Forum: HTML5/Web Engines
Topic: IGE Game Server and HTTP server in different machines
Replies: -1
Views: 714

Re: IGE Game Server and HTTP server in different machines

Its easy to achieve. Although you will have to have a copy of all the game code on both environments. All you need to do is change the client connection URL to point to the aws endpoint. The client code you deploy to your azure platform and you deploy the same code with the server to your aws instan...
by robaldred
Sat Oct 19, 2013 1:57 am
Forum: HTML5/Web Engines
Topic: node js and online component
Replies: -1
Views: 1009

Re: node js and online component

Please post your client connection code. I suspect you might not have set the connection URL correctly. For others on your Network to connect the client code must be configured as such instead of localhost you'll need to change it to local IP address or window.location.hostname
by robaldred
Tue Oct 15, 2013 2:59 pm
Forum: HTML5/Web Engines
Topic: Tips to host at AWS (Amazon Web Services)
Replies: -1
Views: 1705

Re: Tips to host at AWS (Amazon Web Services)

It has a lot of services yes, but only one is suitable for hosting a game server, that's their EC2 instances backed by EBS. I used to use it a lot, I was spending >$400 a month at one point for a number of EBS' and 3 instances running 24/7. It's not very cost effective for small installations. If yo...
by robaldred
Tue Oct 15, 2013 2:53 pm
Forum: HTML5/Web Engines
Topic: Proposed Update - Broad-Phase SceneGraph Optimisation
Replies: -1
Views: 2383

Re: Proposed Update - Broad-Phase SceneGraph Optimisation

O now, I feel slightly silly haha.
Works perfectly ;)
by robaldred
Tue Oct 15, 2013 2:31 am
Forum: HTML5/Web Engines
Topic: Help at deploying game to Windows Azure Web Site
Replies: -1
Views: 1292

Re: Help at deploying game to Windows Azure Web Site

Hello again. I see that makes sense you would need a shell to be able to run the server. Personally I tend to avoid so called "cloud" services. They have created greater issues than they claim to solve for me, I much prefer bare metal. If I were you. I'd be thinking about 2 approaches depe...

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