Search found 53 matches

by zaquanishak
Mon Oct 07, 2013 2:10 am
Forum: HTML5/Web Engines
Topic: How do i load object to the tile map?
Replies: -1
Views: 1327

Re: How do i load object to the tile map?

Hi,
Can u show me how to mount them?

Regards,
by zaquanishak
Thu Oct 03, 2013 2:27 am
Forum: HTML5/Web Engines
Topic: How do i load object to the tile map?
Replies: -1
Views: 1327

Re: How do i load object to the tile map?

Hi, Im getting the error undefined variable whenever i try to retrieve 'layersById.SpawnPoint.objects. loadMap: function () { var self = this; ige.tiled.loadJson(map1, function (layerArray, layersById){ self.log('Success Map Load'); var newobj, objClass, object, sceneryClasses, tileMap, x, y, _i, _l...
by zaquanishak
Wed Oct 02, 2013 12:29 pm
Forum: HTML5/Web Engines
Topic: How do i load object to the tile map?
Replies: -1
Views: 1327

Re: How do i load object to the tile map?

Hi, And another thing rob, i could not call the layersById.SpawnPoints like i could on layersById.Dirtlayer. It will give me undefined value. Below is the code which i try to call it. ige.tiled.loadJson(map1, function (layerArray, layersById){ self.log('Success Map Load'); var newObj, objClass, obje...
by zaquanishak
Wed Oct 02, 2013 12:10 pm
Forum: HTML5/Web Engines
Topic: How do i load object to the tile map?
Replies: -1
Views: 1327

Re: How do i load object to the tile map?

Hi rob, Thanks for your help. But i do get an error when i include my object group as u suggested. Below is my map var map1 = { "height":100, "layers":[ { "height":20, "name": "SpawnPoints", "objects": [ { "height":128, "name...
by zaquanishak
Wed Oct 02, 2013 11:46 am
Forum: HTML5/Web Engines
Topic: How do i load object to the tile map?
Replies: -1
Views: 1327

Re: How do i load object to the tile map?

Hi, Sorry i really dont understand how u do it? Below is my tile map file which will load 10x10 tile. How do i insert the layer object in here? Or do i need to create another map just for the layer object? var map1 = { "height":100, "layers":[ { "data":[ 1, 1, 1, 1, 1, ...
by zaquanishak
Wed Oct 02, 2013 10:52 am
Forum: HTML5/Web Engines
Topic: How do i load object to the tile map?
Replies: -1
Views: 1327

Re: How do i load object to the tile map?

Can u show me how u do it? How u mount it to your backgroundScene? Do u load the object layer same as the tile layer? Do you load the object layer separetly or together with the tile layer? And do you do the same in both client and server?

Regards,
by zaquanishak
Wed Oct 02, 2013 10:46 am
Forum: HTML5/Web Engines
Topic: How the server load tiled?
Replies: -1
Views: 454

How the server load tiled?

Hi, From the example 13.7 server-load-tiled, i see that u define tiled component in both the client and server. So i want to know what do u mean by the server load tiled if both is loading the same way. I thought the server will load the tile and stream it to the client. So how should i use this com...
by zaquanishak
Tue Oct 01, 2013 9:11 am
Forum: HTML5/Web Engines
Topic: How do i load object to the tile map?
Replies: -1
Views: 1327

How do i load object to the tile map?

Hi, I would like to know how can i attach object to the tile map using IgeTiledComponent? What i mean is to include the object inside my map.js file. var map2 = { "height":100, "layers":[ { "data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, ...
by zaquanishak
Tue Oct 01, 2013 2:07 am
Forum: HTML5/Web Engines
Topic: How to use IgePoint?
Replies: -1
Views: 497

Re: How to use IgePoint?

Hi,
Thanks i got it.

Code: Select all

 var tiles = this.overTiles(), playerReachDoor = false;

            var tilesIso = new IgePoint(tiles[0].x , tiles[0].y , 0).toIso();

            this.occupyTile(tilesIso.x, tilesIso.y , 1 , 1);
Regards,
by zaquanishak
Mon Sep 30, 2013 8:46 am
Forum: HTML5/Web Engines
Topic: How to use IgePoint?
Replies: -1
Views: 497

Re: How to use IgePoint?

hi, im aware of the ._translate can use the .iso() function. But how do i convert the overTiles() method to use the .iso() function too. Below are the code what im trying to do. var tiles = this.overTiles(), playerReachDoor = false; var currentPosition = this._translate; //console.log('Current Posit...

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